.. |
AssetLoader
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 年之前 |
Client
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c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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12 年之前 |
Communications
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 年之前 |
Console
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 年之前 |
Monitoring
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c8135834db
Prevent a crash if "debug jobengine log" is entered without a log level
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9 年之前 |
RegionLoader
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 年之前 |
Serialization
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4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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9 年之前 |
Servers
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d52f58a733
Disable the "show threadpool calls active" console command for now.
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9 年之前 |
ServiceAuth
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5b31bb9cb9
Don't log http auth details by default.
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9 年之前 |
Tests
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2c9ffc2a87
Fixed failing test
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9 年之前 |
AgentCircuitData.cs
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251b93d97e
Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
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10 年之前 |
AgentCircuitManager.cs
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ced820bd5e
Improve locking in AgentCircuitManager
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13 年之前 |
AgentUpdateArgs.cs
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88d2adc93c
add an agent position field to AgentUpdateArgs for use by some non-LL clients
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15 年之前 |
Animation.cs
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998d7009a6
Eliminated many warnings
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10 年之前 |
AssemblyInfo.cs
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 年之前 |
AssetBase.cs
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 年之前 |
AssetLandmark.cs
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e33cedfd42
HG Landmarks now working.
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13 年之前 |
AssetPermissions.cs
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f931c0a868
Minor: may avoid crashes of sims that still don't have this configuration section.
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12 年之前 |
AssetRequestToClient.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
AuthenticateResponse.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
AvatarAppearance.cs
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712c50e0bf
Don't append attachments multiple times
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10 年之前 |
AvatarAttachment.cs
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5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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13 年之前 |
AvatarPickerAvatar.cs
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0a85d1d767
minor:comments
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15 年之前 |
AvatarPickerReplyAgentDataArgs.cs
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0a85d1d767
minor:comments
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15 年之前 |
AvatarPickerReplyDataArgs.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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16 年之前 |
AvatarWearable.cs
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b16173e3e8
Drop the static from default wearables. It isn't
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14 年之前 |
AvatarWearingArgs.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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16 年之前 |
BasicDOSProtector.cs
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75f63ecfcd
* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
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11 年之前 |
BlockingQueue.cs
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7df325c275
Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe
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10 年之前 |
Cache.cs
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970727e57e
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
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12 年之前 |
CachedTextureEventArg.cs
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33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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11 年之前 |
CapsUtil.cs
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3e79842312
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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13 年之前 |
ChatTypeEnum.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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16 年之前 |
ChildAgentDataUpdate.cs
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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11 年之前 |
CircularBuffer.cs
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f76cc6036e
* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
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11 年之前 |
ClientInfo.cs
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d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
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10 年之前 |
ClientManager.cs
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c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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15 年之前 |
CnmMemoryCache.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
CnmSynchronizedCache.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
ColliderData.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
ConfigSettings.cs
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39de7614ec
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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11 年之前 |
ConfigurationOption.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
Constants.cs
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9984ecf862
varregion: Add region size to teleport event messages (EnableSimulator,
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11 年之前 |
Culture.cs
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00800c59d3
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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14 年之前 |
DAMap.cs
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eccec4f8f6
minor: remove now unused migration-hack bool from DAMap
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11 年之前 |
DOMap.cs
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 年之前 |
DoubleDictionaryThreadAbortSafe.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 年之前 |
EstateBan.cs
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2ff9ea3f80
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
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10 年之前 |
EstateSettings.cs
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14a31c3e9b
Correct minor bug regarding packing of estate bans
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10 年之前 |
EventData.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
ExtraPhysicsData.cs
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e5beb480ea
Partial port of Avination's support for the new physics parameters.
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11 年之前 |
ForeignUserProfileData.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
FriendListItem.cs
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5908b8ed7c
Change a member of the friendslist module to better reflect the client side
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15 年之前 |
GcNotify.cs
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54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
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12 年之前 |
GridInstantMessage.cs
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69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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11 年之前 |
GroupData.cs
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87fe96ae2c
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
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14 年之前 |
IAssetLoader.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
IClientAPI.cs
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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11 年之前 |
ICnmCache.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
ICommandConsole.cs
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a26d1ffc66
minor: add method doc to ICommands.HasCommand()
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10 年之前 |
IConsole.cs
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5c48d7a378
factor out common HandleShow code for "show uptime"
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12 年之前 |
IGenericConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
IImprovedAssetCache.cs
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d381da81d6
minor: Add method doc to IImproveAssetCache
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10 年之前 |
ILandChannel.cs
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c1115e4c2e
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
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11 年之前 |
ILandObject.cs
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f0998a9222
Add per-user checking to PrimLimitsModule
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10 年之前 |
IMoneyModule.cs
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533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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11 年之前 |
IPeople.cs
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0ea6977013
solving HG IM, HGFriends issues based on falsified GridUser data
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9 年之前 |
IPlugin.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
IPrimCounts.cs
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8b16f7d976
(re)implement selected prim count.
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13 年之前 |
IRegionCreator.cs
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808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
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15 年之前 |
IRegionLoader.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
IRegistryCore.cs
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808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
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15 年之前 |
IScene.cs
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 年之前 |
ISceneAgent.cs
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e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
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10 年之前 |
ISceneEntity.cs
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f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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13 年之前 |
ISceneObject.cs
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2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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10 年之前 |
InventoryCollection.cs
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c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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9 年之前 |
InventoryFolderBase.cs
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 年之前 |
InventoryFolderImpl.cs
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f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
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13 年之前 |
InventoryItemBase.cs
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 年之前 |
InventoryNodeBase.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
LandData.cs
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d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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12 年之前 |
LandStatReportItem.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
LandUpdateArgs.cs
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f1f0bc23f4
Formatting cleanup.
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14 年之前 |
Lazy.cs
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20cd1da6bf
Add copyright headers.
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14 年之前 |
Location.cs
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7b9a50721d
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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11 年之前 |
LocklessQueue.cs
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55c1c10c0d
Committing Avination's memleak fix-a-thon, installment #2
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12 年之前 |
LogWriter.cs
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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9 年之前 |
Login.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
MainConsole.cs
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8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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13 年之前 |
MapAndArray.cs
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2501372d3b
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
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14 年之前 |
MapBlockData.cs
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49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
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10 年之前 |
MapItemReplyStruct.cs
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49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
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10 年之前 |
MetricsCollector.cs
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a3bed1fbcb
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
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9 年之前 |
MinHeap.cs
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7d16d0664e
Commiting Avination's memleak fix-a-thon, installment #1
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12 年之前 |
MultipartForm.cs
|
e0dd38f672
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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12 年之前 |
NetworkServersInfo.cs
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631d5e16ef
Get rid of some traces of the old pre-ROBUST grid architecture config
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13 年之前 |
NetworkUtil.cs
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a39ea07158
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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14 年之前 |
OSChatMessage.cs
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679da63da6
Mantis 5977 Corrections to llRegionSayTo
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12 年之前 |
ParcelMediaCommandEnum.cs
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cf0a14bec9
* Added IClientIM to IClientCore interfaces
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16 年之前 |
PermissionsUtil.cs
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91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
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11 年之前 |
PluginLoader.cs
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9dc4b2c479
Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port.
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10 年之前 |
PluginManager.cs
|
39a0928052
minor: Remove some mono compiler warnings in OpenSim.Framework.dll
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11 年之前 |
Pool.cs
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4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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12 年之前 |
PresenceType.cs
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
13 年之前 |
PrimeNumberHelper.cs
|
a7fcacf8f3
Formatting cleanup. Ignore some generated files.
|
15 年之前 |
PrimitiveBaseShape.cs
|
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 年之前 |
PriorityQueue.cs
|
3d095e84d6
minor: remove mono compiler warnings
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13 年之前 |
RegionFlags.cs
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4cbadc3c49
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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11 年之前 |
RegionHandshakeArgs.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
16 年之前 |
RegionInfo.cs
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caa0e2a732
Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility.
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9 年之前 |
RegionInfoForEstateMenuArgs.cs
|
de85aabcbe
Plumb the region type through to the ProductName field in estate messages
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14 年之前 |
RegionSettings.cs
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8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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10 年之前 |
RegistryCore.cs
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808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
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15 年之前 |
RequestAssetArgs.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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16 年之前 |
SLUtil.cs
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
|
9 年之前 |
SimStats.cs
|
ee205e7e81
Formatting cleanup.
|
15 年之前 |
SurfaceTouchEventArgs.cs
|
cf0a14bec9
* Added IClientIM to IClientCore interfaces
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16 年之前 |
TaskInventoryDictionary.cs
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6235d16c31
Make "show object part" command correctly display script status.
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12 年之前 |
TaskInventoryItem.cs
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
|
11 年之前 |
TerrainData.cs
|
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
|
10 年之前 |
TextureRequestArgs.cs
|
515bf6d7dc
* Patch from RemedyTomm Mantis 3440
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15 年之前 |
ThreadSafeRandom.cs
|
0c8f3dddd8
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
|
10 年之前 |
ThrottleOutPacketType.cs
|
5563a8916e
Complete removal of the now unused state queue
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12 年之前 |
UpdateShapeArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
16 年之前 |
UserAgentData.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
UserProfileData.cs
|
beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
|
11 年之前 |
UserProfiles.cs
|
1e444b1449
Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.
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9 年之前 |
Util.cs
|
4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
|
9 年之前 |
VersionInfo.cs
|
e6889a6023
Update version info to 0.8.2.0
|
9 年之前 |
ViewerEffectEventHandlerArg.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
16 年之前 |
WearableCacheItem.cs
|
92aad6f1bb
Add missing files *blush*
|
11 年之前 |
WebUtil.cs
|
6b57b61836
Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response)
|
10 年之前 |