Diva Canto 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年之前
..
AssetLoader da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年之前
Client c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. 12 年之前
Communications da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年之前
Console da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年之前
Monitoring c8135834db Prevent a crash if "debug jobengine log" is entered without a log level 9 年之前
RegionLoader da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年之前
Serialization 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 年之前
Servers d52f58a733 Disable the "show threadpool calls active" console command for now. 9 年之前
ServiceAuth 5b31bb9cb9 Don't log http auth details by default. 9 年之前
Tests 2c9ffc2a87 Fixed failing test 9 年之前
AgentCircuitData.cs 251b93d97e Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do. 10 年之前
AgentCircuitManager.cs ced820bd5e Improve locking in AgentCircuitManager 13 年之前
AgentUpdateArgs.cs 88d2adc93c add an agent position field to AgentUpdateArgs for use by some non-LL clients 15 年之前
Animation.cs 998d7009a6 Eliminated many warnings 10 年之前
AssemblyInfo.cs da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年之前
AssetBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年之前
AssetLandmark.cs e33cedfd42 HG Landmarks now working. 13 年之前
AssetPermissions.cs f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 12 年之前
AssetRequestToClient.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
AuthenticateResponse.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
AvatarAppearance.cs 712c50e0bf Don't append attachments multiple times 10 年之前
AvatarAttachment.cs 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 年之前
AvatarPickerAvatar.cs 0a85d1d767 minor:comments 15 年之前
AvatarPickerReplyAgentDataArgs.cs 0a85d1d767 minor:comments 15 年之前
AvatarPickerReplyDataArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
AvatarWearable.cs b16173e3e8 Drop the static from default wearables. It isn't 14 年之前
AvatarWearingArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
BasicDOSProtector.cs 75f63ecfcd * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 11 年之前
BlockingQueue.cs 7df325c275 Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe 10 年之前
Cache.cs 970727e57e Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 12 年之前
CachedTextureEventArg.cs 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 年之前
CapsUtil.cs 3e79842312 Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 13 年之前
ChatTypeEnum.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
ChildAgentDataUpdate.cs 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 年之前
CircularBuffer.cs f76cc6036e * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 11 年之前
ClientInfo.cs d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 10 年之前
ClientManager.cs c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 15 年之前
CnmMemoryCache.cs ee205e7e81 Formatting cleanup. 15 年之前
CnmSynchronizedCache.cs ee205e7e81 Formatting cleanup. 15 年之前
ColliderData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
ConfigSettings.cs 39de7614ec Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 11 年之前
ConfigurationOption.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Constants.cs 9984ecf862 varregion: Add region size to teleport event messages (EnableSimulator, 11 年之前
Culture.cs 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 14 年之前
DAMap.cs eccec4f8f6 minor: remove now unused migration-hack bool from DAMap 11 年之前
DOMap.cs f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 年之前
DoubleDictionaryThreadAbortSafe.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年之前
EstateBan.cs 2ff9ea3f80 Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. 10 年之前
EstateSettings.cs 14a31c3e9b Correct minor bug regarding packing of estate bans 10 年之前
EventData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
ExtraPhysicsData.cs e5beb480ea Partial port of Avination's support for the new physics parameters. 11 年之前
ForeignUserProfileData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
FriendListItem.cs 5908b8ed7c Change a member of the friendslist module to better reflect the client side 15 年之前
GcNotify.cs 54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. 12 年之前
GridInstantMessage.cs 69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 11 年之前
GroupData.cs 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 14 年之前
IAssetLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IClientAPI.cs 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 年之前
ICnmCache.cs ee205e7e81 Formatting cleanup. 15 年之前
ICommandConsole.cs a26d1ffc66 minor: add method doc to ICommands.HasCommand() 10 年之前
IConsole.cs 5c48d7a378 factor out common HandleShow code for "show uptime" 12 年之前
IGenericConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IImprovedAssetCache.cs d381da81d6 minor: Add method doc to IImproveAssetCache 10 年之前
ILandChannel.cs c1115e4c2e Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() 11 年之前
ILandObject.cs f0998a9222 Add per-user checking to PrimLimitsModule 10 年之前
IMoneyModule.cs 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 11 年之前
IPeople.cs 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data 9 年之前
IPlugin.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IPrimCounts.cs 8b16f7d976 (re)implement selected prim count. 13 年之前
IRegionCreator.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年之前
IRegionLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
IRegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年之前
IScene.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年之前
ISceneAgent.cs e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 10 年之前
ISceneEntity.cs f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 年之前
ISceneObject.cs 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 10 年之前
InventoryCollection.cs c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 9 年之前
InventoryFolderBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年之前
InventoryFolderImpl.cs f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead. 13 年之前
InventoryItemBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年之前
InventoryNodeBase.cs ee205e7e81 Formatting cleanup. 15 年之前
LandData.cs d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 12 年之前
LandStatReportItem.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
LandUpdateArgs.cs f1f0bc23f4 Formatting cleanup. 14 年之前
Lazy.cs 20cd1da6bf Add copyright headers. 14 年之前
Location.cs 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 11 年之前
LocklessQueue.cs 55c1c10c0d Committing Avination's memleak fix-a-thon, installment #2 12 年之前
LogWriter.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年之前
Login.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
MainConsole.cs 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 年之前
MapAndArray.cs 2501372d3b Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 14 年之前
MapBlockData.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年之前
MapItemReplyStruct.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年之前
MetricsCollector.cs a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 9 年之前
MinHeap.cs 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1 12 年之前
MultipartForm.cs e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 12 年之前
NetworkServersInfo.cs 631d5e16ef Get rid of some traces of the old pre-ROBUST grid architecture config 13 年之前
NetworkUtil.cs a39ea07158 Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 14 年之前
OSChatMessage.cs 679da63da6 Mantis 5977 Corrections to llRegionSayTo 12 年之前
ParcelMediaCommandEnum.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年之前
PermissionsUtil.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 年之前
PluginLoader.cs 9dc4b2c479 Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port. 10 年之前
PluginManager.cs 39a0928052 minor: Remove some mono compiler warnings in OpenSim.Framework.dll 11 年之前
Pool.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 年之前
PresenceType.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年之前
PrimeNumberHelper.cs a7fcacf8f3 Formatting cleanup. Ignore some generated files. 15 年之前
PrimitiveBaseShape.cs 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 年之前
PriorityQueue.cs 3d095e84d6 minor: remove mono compiler warnings 13 年之前
RegionFlags.cs 4cbadc3c49 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 11 年之前
RegionHandshakeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
RegionInfo.cs caa0e2a732 Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility. 9 年之前
RegionInfoForEstateMenuArgs.cs de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 年之前
RegionSettings.cs 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 年之前
RegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年之前
RequestAssetArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
SLUtil.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年之前
SimStats.cs ee205e7e81 Formatting cleanup. 15 年之前
SurfaceTouchEventArgs.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年之前
TaskInventoryDictionary.cs 6235d16c31 Make "show object part" command correctly display script status. 12 年之前
TaskInventoryItem.cs 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年之前
TerrainData.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 年之前
TextureRequestArgs.cs 515bf6d7dc * Patch from RemedyTomm Mantis 3440 15 年之前
ThreadSafeRandom.cs 0c8f3dddd8 Use thread-safe version of .NET Random as the SDK class is not thread-safe. 10 年之前
ThrottleOutPacketType.cs 5563a8916e Complete removal of the now unused state queue 12 年之前
UpdateShapeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
UserAgentData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UserProfileData.cs beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. 11 年之前
UserProfiles.cs 1e444b1449 Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. 9 年之前
Util.cs 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 年之前
VersionInfo.cs e6889a6023 Update version info to 0.8.2.0 9 年之前
ViewerEffectEventHandlerArg.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年之前
WearableCacheItem.cs 92aad6f1bb Add missing files *blush* 11 年之前
WebUtil.cs 6b57b61836 Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 10 年之前