Diva Canto 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年 前
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AssetLoader da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年 前
Client c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. 12 年 前
Communications da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年 前
Console da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年 前
Monitoring c8135834db Prevent a crash if "debug jobengine log" is entered without a log level 9 年 前
RegionLoader da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年 前
Serialization 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 年 前
Servers d52f58a733 Disable the "show threadpool calls active" console command for now. 9 年 前
ServiceAuth 5b31bb9cb9 Don't log http auth details by default. 9 年 前
Tests 2c9ffc2a87 Fixed failing test 9 年 前
AgentCircuitData.cs 251b93d97e Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do. 10 年 前
AgentCircuitManager.cs ced820bd5e Improve locking in AgentCircuitManager 13 年 前
AgentUpdateArgs.cs 88d2adc93c add an agent position field to AgentUpdateArgs for use by some non-LL clients 15 年 前
Animation.cs 998d7009a6 Eliminated many warnings 10 年 前
AssemblyInfo.cs da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 年 前
AssetBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年 前
AssetLandmark.cs e33cedfd42 HG Landmarks now working. 13 年 前
AssetPermissions.cs f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 12 年 前
AssetRequestToClient.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
AuthenticateResponse.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
AvatarAppearance.cs 712c50e0bf Don't append attachments multiple times 10 年 前
AvatarAttachment.cs 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 年 前
AvatarPickerAvatar.cs 0a85d1d767 minor:comments 15 年 前
AvatarPickerReplyAgentDataArgs.cs 0a85d1d767 minor:comments 15 年 前
AvatarPickerReplyDataArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
AvatarWearable.cs b16173e3e8 Drop the static from default wearables. It isn't 14 年 前
AvatarWearingArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
BasicDOSProtector.cs 75f63ecfcd * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 11 年 前
BlockingQueue.cs 7df325c275 Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe 10 年 前
Cache.cs 970727e57e Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 12 年 前
CachedTextureEventArg.cs 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 年 前
CapsUtil.cs 3e79842312 Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 13 年 前
ChatTypeEnum.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
ChildAgentDataUpdate.cs 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 年 前
CircularBuffer.cs f76cc6036e * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 11 年 前
ClientInfo.cs d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 10 年 前
ClientManager.cs c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 15 年 前
CnmMemoryCache.cs ee205e7e81 Formatting cleanup. 15 年 前
CnmSynchronizedCache.cs ee205e7e81 Formatting cleanup. 15 年 前
ColliderData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
ConfigSettings.cs 39de7614ec Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 11 年 前
ConfigurationOption.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Constants.cs 9984ecf862 varregion: Add region size to teleport event messages (EnableSimulator, 11 年 前
Culture.cs 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 14 年 前
DAMap.cs eccec4f8f6 minor: remove now unused migration-hack bool from DAMap 11 年 前
DOMap.cs f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 年 前
DoubleDictionaryThreadAbortSafe.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年 前
EstateBan.cs 2ff9ea3f80 Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. 10 年 前
EstateSettings.cs 14a31c3e9b Correct minor bug regarding packing of estate bans 10 年 前
EventData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
ExtraPhysicsData.cs e5beb480ea Partial port of Avination's support for the new physics parameters. 11 年 前
ForeignUserProfileData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
FriendListItem.cs 5908b8ed7c Change a member of the friendslist module to better reflect the client side 15 年 前
GcNotify.cs 54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. 12 年 前
GridInstantMessage.cs 69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 11 年 前
GroupData.cs 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 14 年 前
IAssetLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IClientAPI.cs 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 年 前
ICnmCache.cs ee205e7e81 Formatting cleanup. 15 年 前
ICommandConsole.cs a26d1ffc66 minor: add method doc to ICommands.HasCommand() 10 年 前
IConsole.cs 5c48d7a378 factor out common HandleShow code for "show uptime" 12 年 前
IGenericConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IImprovedAssetCache.cs d381da81d6 minor: Add method doc to IImproveAssetCache 10 年 前
ILandChannel.cs c1115e4c2e Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() 11 年 前
ILandObject.cs f0998a9222 Add per-user checking to PrimLimitsModule 10 年 前
IMoneyModule.cs 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 11 年 前
IPeople.cs 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data 9 年 前
IPlugin.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IPrimCounts.cs 8b16f7d976 (re)implement selected prim count. 13 年 前
IRegionCreator.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年 前
IRegionLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IRegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年 前
IScene.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年 前
ISceneAgent.cs e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 10 年 前
ISceneEntity.cs f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 年 前
ISceneObject.cs 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 10 年 前
InventoryCollection.cs c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 9 年 前
InventoryFolderBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年 前
InventoryFolderImpl.cs f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead. 13 年 前
InventoryItemBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年 前
InventoryNodeBase.cs ee205e7e81 Formatting cleanup. 15 年 前
LandData.cs d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 12 年 前
LandStatReportItem.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
LandUpdateArgs.cs f1f0bc23f4 Formatting cleanup. 14 年 前
Lazy.cs 20cd1da6bf Add copyright headers. 14 年 前
Location.cs 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 11 年 前
LocklessQueue.cs 55c1c10c0d Committing Avination's memleak fix-a-thon, installment #2 12 年 前
LogWriter.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年 前
Login.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
MainConsole.cs 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 年 前
MapAndArray.cs 2501372d3b Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 14 年 前
MapBlockData.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年 前
MapItemReplyStruct.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年 前
MetricsCollector.cs a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 9 年 前
MinHeap.cs 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1 12 年 前
MultipartForm.cs e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 12 年 前
NetworkServersInfo.cs 631d5e16ef Get rid of some traces of the old pre-ROBUST grid architecture config 13 年 前
NetworkUtil.cs a39ea07158 Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 14 年 前
OSChatMessage.cs 679da63da6 Mantis 5977 Corrections to llRegionSayTo 12 年 前
ParcelMediaCommandEnum.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年 前
PermissionsUtil.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 年 前
PluginLoader.cs 9dc4b2c479 Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port. 10 年 前
PluginManager.cs 39a0928052 minor: Remove some mono compiler warnings in OpenSim.Framework.dll 11 年 前
Pool.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 年 前
PresenceType.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年 前
PrimeNumberHelper.cs a7fcacf8f3 Formatting cleanup. Ignore some generated files. 15 年 前
PrimitiveBaseShape.cs 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 年 前
PriorityQueue.cs 3d095e84d6 minor: remove mono compiler warnings 13 年 前
RegionFlags.cs 4cbadc3c49 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 11 年 前
RegionHandshakeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
RegionInfo.cs caa0e2a732 Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility. 9 年 前
RegionInfoForEstateMenuArgs.cs de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 年 前
RegionSettings.cs 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 年 前
RegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年 前
RequestAssetArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
SLUtil.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年 前
SimStats.cs ee205e7e81 Formatting cleanup. 15 年 前
SurfaceTouchEventArgs.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年 前
TaskInventoryDictionary.cs 6235d16c31 Make "show object part" command correctly display script status. 12 年 前
TaskInventoryItem.cs 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年 前
TerrainData.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 年 前
TextureRequestArgs.cs 515bf6d7dc * Patch from RemedyTomm Mantis 3440 15 年 前
ThreadSafeRandom.cs 0c8f3dddd8 Use thread-safe version of .NET Random as the SDK class is not thread-safe. 10 年 前
ThrottleOutPacketType.cs 5563a8916e Complete removal of the now unused state queue 12 年 前
UpdateShapeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
UserAgentData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UserProfileData.cs beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. 11 年 前
UserProfiles.cs 1e444b1449 Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. 9 年 前
Util.cs 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 年 前
VersionInfo.cs e6889a6023 Update version info to 0.8.2.0 9 年 前
ViewerEffectEventHandlerArg.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
WearableCacheItem.cs 92aad6f1bb Add missing files *blush* 11 年 前
WebUtil.cs 6b57b61836 Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 10 年 前