Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Teravus Ovares
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b70da6ac19
* Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
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16 years ago |
Justin Clarke Casey
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accd89b3f1
* First draft implementation of copying prim inventory items back to agent inventory
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16 years ago |
Justin Clarke Casey
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6fec9c789b
* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Teravus Ovares
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3358d70c5b
* Updates LSL2CS converter
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16 years ago |
Sean Dague
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f436815107
Refactor InventoryItemBase to do the following:
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16 years ago |
Teravus Ovares
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a0a0229fdf
* Set Svn Properties eol-style: |337
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16 years ago |
Jeff Ames
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a0e1be3280
Fixed some comparisons of LLUUIDs to null.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Teravus Ovares
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9d6ea497e2
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
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16 years ago |
Teravus Ovares
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9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
Justin Clarke Casey
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504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
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16 years ago |
Justin Clarke Casey
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8df4774830
On reflection, HasGroupChanged is more appropriate
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16 years ago |
Justin Clarke Casey
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be50fa76ee
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
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16 years ago |
Justin Clarke Casey
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57519b6dba
* Store task inventory when an object is taken into agent inventory
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16 years ago |
Jeff Ames
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ef674acc24
Fix some warnings under mono.
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16 years ago |
Justin Clarke Casey
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48be04df1d
* Do database implementation for prim inventory items in mysql
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16 years ago |
Justin Clarke Casey
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1e981a7c1c
Switch prim items type representation to use int rather than strings.
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16 years ago |
Justin Clarke Casey
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796ae57bea
Prim inventory script saving phase 2.
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16 years ago |
Justin Clarke Casey
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0428701da7
Minor prim inventory method refactoring
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16 years ago |
Justin Clarke Casey
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348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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16 years ago |
Justin Clarke Casey
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6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
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16 years ago |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 years ago |
Justin Clarke Casey
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286802558e
Factor out inventory code in SceneObjectGroup into seperate class.
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16 years ago |