Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 jaren geleden |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 jaren geleden |
Teravus Ovares
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b70da6ac19
* Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
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16 jaren geleden |
Justin Clarke Casey
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accd89b3f1
* First draft implementation of copying prim inventory items back to agent inventory
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16 jaren geleden |
Justin Clarke Casey
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6fec9c789b
* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
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16 jaren geleden |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 jaren geleden |
Teravus Ovares
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3358d70c5b
* Updates LSL2CS converter
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16 jaren geleden |
Sean Dague
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f436815107
Refactor InventoryItemBase to do the following:
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16 jaren geleden |
Teravus Ovares
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a0a0229fdf
* Set Svn Properties eol-style: |337
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16 jaren geleden |
Jeff Ames
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a0e1be3280
Fixed some comparisons of LLUUIDs to null.
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16 jaren geleden |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 jaren geleden |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 jaren geleden |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 jaren geleden |
Teravus Ovares
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9d6ea497e2
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
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16 jaren geleden |
Teravus Ovares
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9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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16 jaren geleden |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 jaren geleden |
Justin Clarke Casey
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504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
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16 jaren geleden |
Justin Clarke Casey
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8df4774830
On reflection, HasGroupChanged is more appropriate
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16 jaren geleden |
Justin Clarke Casey
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be50fa76ee
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
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16 jaren geleden |
Justin Clarke Casey
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57519b6dba
* Store task inventory when an object is taken into agent inventory
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16 jaren geleden |
Jeff Ames
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ef674acc24
Fix some warnings under mono.
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16 jaren geleden |
Justin Clarke Casey
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48be04df1d
* Do database implementation for prim inventory items in mysql
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16 jaren geleden |
Justin Clarke Casey
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1e981a7c1c
Switch prim items type representation to use int rather than strings.
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16 jaren geleden |
Justin Clarke Casey
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796ae57bea
Prim inventory script saving phase 2.
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16 jaren geleden |
Justin Clarke Casey
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0428701da7
Minor prim inventory method refactoring
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16 jaren geleden |
Justin Clarke Casey
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348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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16 jaren geleden |
Justin Clarke Casey
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6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
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16 jaren geleden |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 jaren geleden |
Justin Clarke Casey
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286802558e
Factor out inventory code in SceneObjectGroup into seperate class.
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16 jaren geleden |