Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 lat temu |
Teravus Ovares
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00a1f0bab0
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
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16 lat temu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 lat temu |
Jeff Ames
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c995d60d37
Formatting cleanup.
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16 lat temu |
Adam Frisby
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5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
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16 lat temu |
Adam Frisby
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93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
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16 lat temu |
Adam Frisby
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cf7560d1aa
* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.
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16 lat temu |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 lat temu |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 lat temu |
Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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16 lat temu |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 lat temu |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 lat temu |
Jeff Ames
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86128ba4d4
Fix compiler warnings in BulletXPlugin.
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16 lat temu |
Jeff Ames
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a7556af7de
Fix a few compiler warnings.
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16 lat temu |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 lat temu |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 lat temu |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 lat temu |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 lat temu |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 lat temu |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 lat temu |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 lat temu |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 lat temu |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 lat temu |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 lat temu |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 lat temu |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 lat temu |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 lat temu |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 lat temu |