Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 vuotta sitten
  Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options! 16 vuotta sitten
  Jeff Ames 65c5efe43b Formatting cleanup. 16 vuotta sitten
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on 16 vuotta sitten
  Jeff Ames c995d60d37 Formatting cleanup. 16 vuotta sitten
  Adam Frisby 5548dd6b06 * Some more bulletx physics fixes from Jed (DeepThink) 16 vuotta sitten
  Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 16 vuotta sitten
  Adam Frisby cf7560d1aa * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days. 16 vuotta sitten
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 vuotta sitten
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 vuotta sitten
  Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..! 16 vuotta sitten
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 vuotta sitten
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 vuotta sitten
  Jeff Ames 86128ba4d4 Fix compiler warnings in BulletXPlugin. 16 vuotta sitten
  Jeff Ames a7556af7de Fix a few compiler warnings. 16 vuotta sitten
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 vuotta sitten
  Jeff Ames 47180080f0 Formatting cleanup. 16 vuotta sitten
  Teravus Ovares d0123a796b ODEPlugin 16 vuotta sitten
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 vuotta sitten
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 vuotta sitten
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 vuotta sitten
  Jeff Ames a8cfbbe963 Minor cleanup. 16 vuotta sitten
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 vuotta sitten
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 vuotta sitten
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. 16 vuotta sitten
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 vuotta sitten
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 vuotta sitten
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 16 vuotta sitten
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 vuotta sitten
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 vuotta sitten