Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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hace 16 años |
Teravus Ovares
|
00a1f0bab0
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
|
hace 16 años |
Jeff Ames
|
65c5efe43b
Formatting cleanup.
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hace 16 años |
Teravus Ovares
|
2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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hace 16 años |
Jeff Ames
|
c995d60d37
Formatting cleanup.
|
hace 16 años |
Adam Frisby
|
5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
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hace 16 años |
Adam Frisby
|
93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
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hace 16 años |
Adam Frisby
|
cf7560d1aa
* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.
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hace 16 años |
Teravus Ovares
|
240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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hace 16 años |
Teravus Ovares
|
07167c9a3f
* Committing some collision stuffs that I'm working on.
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hace 16 años |
Adam Frisby
|
01f31fd933
* Breaking all the code, breaking all the code..!
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hace 16 años |
Teravus Ovares
|
2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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hace 16 años |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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hace 16 años |
Jeff Ames
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86128ba4d4
Fix compiler warnings in BulletXPlugin.
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hace 16 años |
Jeff Ames
|
a7556af7de
Fix a few compiler warnings.
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hace 16 años |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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hace 16 años |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
hace 16 años |
Teravus Ovares
|
d0123a796b
ODEPlugin
|
hace 16 años |
Teravus Ovares
|
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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hace 16 años |
Teravus Ovares
|
0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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hace 16 años |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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hace 16 años |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
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hace 16 años |
Teravus Ovares
|
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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hace 16 años |
Teravus Ovares
|
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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hace 16 años |
Adam Frisby
|
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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hace 16 años |
Teravus Ovares
|
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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hace 16 años |
Teravus Ovares
|
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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hace 16 años |
Teravus Ovares
|
f603e57e9a
* Added PhysicsScene.Dispose()
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hace 16 años |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
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hace 16 años |
Teravus Ovares
|
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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hace 16 años |