Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 years ago |
Teravus Ovares
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00a1f0bab0
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
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16 years ago |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 years ago |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 years ago |
Jeff Ames
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c995d60d37
Formatting cleanup.
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16 years ago |
Adam Frisby
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5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
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16 years ago |
Adam Frisby
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93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
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16 years ago |
Adam Frisby
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cf7560d1aa
* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.
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16 years ago |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 years ago |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 years ago |
Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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16 years ago |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Jeff Ames
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86128ba4d4
Fix compiler warnings in BulletXPlugin.
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16 years ago |
Jeff Ames
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a7556af7de
Fix a few compiler warnings.
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16 years ago |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 years ago |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 years ago |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 years ago |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 years ago |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 years ago |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 years ago |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 years ago |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 years ago |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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17 years ago |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 years ago |