Commit History

Author SHA1 Message Date
  Teravus Ovares 47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 years ago
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 years ago
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 17 years ago
  Teravus Ovares 90274434c6 * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed. 17 years ago
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 17 years ago
  dan miller ec85a31140 physical prims AND other changes in ODE (Teravus) -- note this is experimental! 17 years ago
  dan miller fdb57b28b1 prim cuts in ODE 17 years ago
  darok fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 17 years ago
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 17 years ago
  darok bda35705e6 Partialy fixed a bug with collisions in BulletXPlugin. 17 years ago
  darok 4faa824c3e Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. 17 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 years ago
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 17 years ago
  dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 17 years ago
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 17 years ago
  MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 17 years ago
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 years ago
  MW 76394f46a5 Part 2 of Darok's BulletX patches. 17 years ago
  MW 725ef022c6 Part 1 of Darok's BulletX patches. 17 years ago
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 years ago