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TerrainDatafiles
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99a308007c
Fixed inverted map texture problem.
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TerrainFilters
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2989c22702
* Updated demo filter to show more common usage (as well as embedding multiple filters in a single file)
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assets
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ef0e5e913e
Very Preliminary local teleporting added (currently only can teleport within the current region).
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data
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d91f33b87b
Re-applied dalien patch (#175) and included bin\data with avataranimations.xml
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Axiom.MathLib.dll
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beb3073bec
A bit more work on Building tools/support.
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Db4objects.Db4o.dll
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88945dca1f
*Added libraries to bin
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DotSets.dll
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646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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Kds.Serialization.dll
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88945dca1f
*Added libraries to bin
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Mono.PEToolkit.dll
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646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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MySql.Data.dll
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88945dca1f
*Added libraries to bin
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Ode.NET.dll
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88945dca1f
*Added libraries to bin
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OpenJPEG.dll
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7c68bbe754
* Because of svn quirkiness, this has to be a two-phase rocket
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PhysX-wrapper.dll
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88945dca1f
*Added libraries to bin
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PhysX_Wrapper_Dotnet.dll
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88945dca1f
*Added libraries to bin
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Prebuild.exe
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4adf4c57d4
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System.Data.SQLite.dll
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88945dca1f
*Added libraries to bin
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XMLRPC.dll
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c578d0c37d
ibid
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avatar-texture.dat
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561b87b303
* Applying dalien's patches from bug#177 and #179
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defaultstripe.png
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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libTerrain-BSD.dll
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88945dca1f
*Added libraries to bin
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libdb_dotNET43.dll
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88945dca1f
*Added libraries to bin
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libode.a
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88945dca1f
*Added libraries to bin
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libode.so
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88945dca1f
*Added libraries to bin
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-1.0.0-x86_64.so
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-1.0.0.so
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-1.1.0.dylib
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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libsecondlife.dll
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14ea54b441
should now work.
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log4net.dll
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88945dca1f
*Added libraries to bin
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ode.dll
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88945dca1f
*Added libraries to bin
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openjpegnet.dll
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88945dca1f
*Added libraries to bin
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%!s(int64=17) %!d(string=hai) anos |