Justin Clark-Casey (justincc) 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. há 10 anos atrás
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Animation 99ac770abb Close streams immediately when we finish using them há 10 anos atrás
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost há 11 anos atrás
Serialization 1b75ec5647 Ignore whitespace when reading serialized XML objects. há 10 anos atrás
Tests 51043746f3 refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock há 10 anos atrás
Types 4d83b2d8a6 remove unused BasicQuadTreeNode há 14 anos atrás
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id há 12 anos atrás
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. há 11 anos atrás
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. há 11 anos atrás
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. há 15 anos atrás
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. há 13 anos atrás
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! há 13 anos atrás
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. há 12 anos atrás
EventManager.cs a2866b85f3 add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked há 10 anos atrás
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them há 10 anos atrás
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. há 13 anos atrás
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap há 11 anos atrás
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. há 15 anos atrás
Scene.Inventory.cs 1d56029848 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state há 10 anos atrás
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) há 11 anos atrás
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. há 12 anos atrás
Scene.cs 69abadedae Add naive implementation of controlled incoming HG attachments to manage load. há 10 anos atrás
SceneBase.cs 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. há 10 anos atrás
SceneCommunicationService.cs 3372210c46 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. há 10 anos atrás
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB há 10 anos atrás
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. há 11 anos atrás
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. há 11 anos atrás
SceneObjectGroup.cs 11830c4363 Do not add attachments to the region scene object backup list. há 10 anos atrás
SceneObjectPart.cs 89c153ca7f Fix issues where setting llSetTextureAnim(FALSE... did not work properly). há 10 anos atrás
SceneObjectPartInventory.cs 4e92b55231 Call RemoveScriptInstance when removing from inventory há 10 anos atrás
ScenePresence.cs 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. há 10 anos atrás
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. há 11 anos atrás
SimStatsReporter.cs 85e04198fe Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. há 10 anos atrás
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. há 10 anos atrás
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain há 10 anos atrás
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. há 15 anos atrás
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. há 13 anos atrás
UuidGatherer.cs 6affa906ee When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. há 10 anos atrás