Justin Clark-Casey (justincc) 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. vor 10 Jahren
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Animation 99ac770abb Close streams immediately when we finish using them vor 10 Jahren
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost vor 11 Jahren
Serialization 1b75ec5647 Ignore whitespace when reading serialized XML objects. vor 10 Jahren
Tests 51043746f3 refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock vor 10 Jahren
Types 4d83b2d8a6 remove unused BasicQuadTreeNode vor 14 Jahren
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id vor 12 Jahren
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. vor 11 Jahren
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. vor 11 Jahren
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. vor 15 Jahren
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. vor 13 Jahren
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! vor 13 Jahren
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. vor 12 Jahren
EventManager.cs a2866b85f3 add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked vor 10 Jahren
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them vor 10 Jahren
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. vor 13 Jahren
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap vor 11 Jahren
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
Scene.Inventory.cs 1d56029848 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state vor 10 Jahren
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) vor 11 Jahren
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. vor 12 Jahren
Scene.cs 69abadedae Add naive implementation of controlled incoming HG attachments to manage load. vor 10 Jahren
SceneBase.cs 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. vor 10 Jahren
SceneCommunicationService.cs 3372210c46 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. vor 10 Jahren
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB vor 10 Jahren
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. vor 11 Jahren
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. vor 11 Jahren
SceneObjectGroup.cs 11830c4363 Do not add attachments to the region scene object backup list. vor 10 Jahren
SceneObjectPart.cs 89c153ca7f Fix issues where setting llSetTextureAnim(FALSE... did not work properly). vor 10 Jahren
SceneObjectPartInventory.cs 4e92b55231 Call RemoveScriptInstance when removing from inventory vor 10 Jahren
ScenePresence.cs 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. vor 10 Jahren
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. vor 11 Jahren
SimStatsReporter.cs 85e04198fe Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. vor 10 Jahren
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. vor 10 Jahren
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain vor 10 Jahren
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. vor 13 Jahren
UuidGatherer.cs 6affa906ee When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. vor 10 Jahren