.. |
Animation
|
99ac770abb
Close streams immediately when we finish using them
|
10 years ago |
Scripting
|
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
|
11 years ago |
Serialization
|
1b75ec5647
Ignore whitespace when reading serialized XML objects.
|
10 years ago |
Tests
|
51043746f3
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
|
10 years ago |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 years ago |
AsyncInventorySender.cs
|
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
|
12 years ago |
AsyncSceneObjectGroupDeleter.cs
|
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
|
11 years ago |
Border.cs
|
93206ef0fa
Add "show borders" command to show the borders of a region.
|
11 years ago |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 years ago |
CoalescedSceneObjects.cs
|
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
13 years ago |
EntityBase.cs
|
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
13 years ago |
EntityManager.cs
|
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
|
12 years ago |
EventManager.cs
|
a2866b85f3
add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
|
10 years ago |
KeyframeMotion.cs
|
99ac770abb
Close streams immediately when we finish using them
|
10 years ago |
Prioritizer.cs
|
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
|
13 years ago |
RegionStatsHandler.cs
|
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
|
11 years ago |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Scene.Inventory.cs
|
1d56029848
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
|
10 years ago |
Scene.PacketHandlers.cs
|
0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
|
11 years ago |
Scene.Permissions.cs
|
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
|
12 years ago |
Scene.cs
|
69abadedae
Add naive implementation of controlled incoming HG attachments to manage load.
|
10 years ago |
SceneBase.cs
|
64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
|
10 years ago |
SceneCommunicationService.cs
|
3372210c46
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
10 years ago |
SceneGraph.cs
|
099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
|
10 years ago |
SceneManager.cs
|
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
|
11 years ago |
SceneObjectGroup.Inventory.cs
|
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
|
11 years ago |
SceneObjectGroup.cs
|
11830c4363
Do not add attachments to the region scene object backup list.
|
10 years ago |
SceneObjectPart.cs
|
89c153ca7f
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
|
10 years ago |
SceneObjectPartInventory.cs
|
4e92b55231
Call RemoveScriptInstance when removing from inventory
|
10 years ago |
ScenePresence.cs
|
377b79bafc
Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
|
10 years ago |
ScenePresenceStateMachine.cs
|
857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
|
11 years ago |
SimStatsReporter.cs
|
85e04198fe
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
|
10 years ago |
TerrainChannel.cs
|
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
|
10 years ago |
TerrainCompressor.cs
|
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
|
10 years ago |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
UndoState.cs
|
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
|
13 years ago |
UuidGatherer.cs
|
6affa906ee
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
|
10 years ago |