Justin Clark-Casey (justincc) 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. il y a 10 ans
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Animation 99ac770abb Close streams immediately when we finish using them il y a 10 ans
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost il y a 11 ans
Serialization 1b75ec5647 Ignore whitespace when reading serialized XML objects. il y a 10 ans
Tests 51043746f3 refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock il y a 10 ans
Types 4d83b2d8a6 remove unused BasicQuadTreeNode il y a 14 ans
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id il y a 12 ans
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. il y a 11 ans
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. il y a 11 ans
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. il y a 15 ans
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. il y a 13 ans
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! il y a 13 ans
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. il y a 12 ans
EventManager.cs a2866b85f3 add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked il y a 10 ans
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them il y a 10 ans
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. il y a 13 ans
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap il y a 11 ans
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
Scene.Inventory.cs 1d56029848 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state il y a 10 ans
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) il y a 11 ans
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. il y a 12 ans
Scene.cs 69abadedae Add naive implementation of controlled incoming HG attachments to manage load. il y a 10 ans
SceneBase.cs 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. il y a 10 ans
SceneCommunicationService.cs 3372210c46 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. il y a 10 ans
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB il y a 10 ans
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. il y a 11 ans
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. il y a 11 ans
SceneObjectGroup.cs 11830c4363 Do not add attachments to the region scene object backup list. il y a 10 ans
SceneObjectPart.cs 89c153ca7f Fix issues where setting llSetTextureAnim(FALSE... did not work properly). il y a 10 ans
SceneObjectPartInventory.cs 4e92b55231 Call RemoveScriptInstance when removing from inventory il y a 10 ans
ScenePresence.cs 377b79bafc Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. il y a 10 ans
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. il y a 11 ans
SimStatsReporter.cs 85e04198fe Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. il y a 10 ans
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. il y a 10 ans
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain il y a 10 ans
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. il y a 13 ans
UuidGatherer.cs 6affa906ee When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. il y a 10 ans