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Animation
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1f8ac33ecb
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 years ago |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 years ago |
Serialization
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54c222be26
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 years ago |
Tests
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061c748b75
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
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12 years ago |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 years ago |
AsyncInventorySender.cs
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196e014782
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 years ago |
AsyncSceneObjectGroupDeleter.cs
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54c222be26
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 years ago |
Border.cs
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606e831ff5
Formatting cleanup.
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15 years ago |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 years ago |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 years ago |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 years ago |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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13 years ago |
EventManager.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 years ago |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
RegionStatsHandler.cs
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4b947cd6d3
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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12 years ago |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Scene.Inventory.cs
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25d39a19e1
When copying items, copy the item description field instead of the asset description field.
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12 years ago |
Scene.PacketHandlers.cs
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87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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13 years ago |
Scene.Permissions.cs
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5286198650
Add permissions hooks for object transfers
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14 years ago |
Scene.cs
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57530c8897
minor: Make note in log if scene was restarted due to an unrecoverable physics error
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12 years ago |
SceneBase.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 years ago |
SceneCommunicationService.cs
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8f61da0759
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
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12 years ago |
SceneGraph.cs
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91ae1908fe
Committing Avination's memleak fix-a-thon, installment #3
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12 years ago |
SceneManager.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 years ago |
SceneObjectGroup.Inventory.cs
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e21dd88ed5
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 years ago |
SceneObjectGroup.cs
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2b3098f011
Do not allow a script to attach a prim if its being sat upon.
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12 years ago |
SceneObjectPart.cs
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56d894ae24
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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12 years ago |
SceneObjectPartInventory.cs
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150860c964
Add regression TestDetachScriptedAttachmentToInventory()
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12 years ago |
ScenePresence.cs
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1f8ac33ecb
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 years ago |
SimStatsReporter.cs
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a57b78b44b
Scale down per frame MS stats to match scaled simulator FPS stat.
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12 years ago |
TerrainChannel.cs
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9a643a1bb9
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 years ago |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
UuidGatherer.cs
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b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
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13 years ago |