Justin Clark-Casey (justincc) 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error il y a 12 ans
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Animation 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. il y a 12 ans
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon il y a 15 ans
Serialization 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. il y a 12 ans
Tests 061c748b75 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. il y a 12 ans
Types 4d83b2d8a6 remove unused BasicQuadTreeNode il y a 14 ans
AsyncInventorySender.cs 196e014782 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id il y a 12 ans
AsyncSceneObjectGroupDeleter.cs 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. il y a 12 ans
Border.cs 606e831ff5 Formatting cleanup. il y a 15 ans
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. il y a 15 ans
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. il y a 13 ans
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! il y a 13 ans
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup il y a 13 ans
EventManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. il y a 13 ans
RegionStatsHandler.cs 4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable. il y a 12 ans
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
Scene.Inventory.cs 25d39a19e1 When copying items, copy the item description field instead of the asset description field. il y a 12 ans
Scene.PacketHandlers.cs 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. il y a 13 ans
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers il y a 14 ans
Scene.cs 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error il y a 12 ans
SceneBase.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
SceneCommunicationService.cs 8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. il y a 12 ans
SceneGraph.cs 91ae1908fe Committing Avination's memleak fix-a-thon, installment #3 il y a 12 ans
SceneManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
SceneObjectGroup.Inventory.cs e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. il y a 12 ans
SceneObjectGroup.cs 2b3098f011 Do not allow a script to attach a prim if its being sat upon. il y a 12 ans
SceneObjectPart.cs 56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() il y a 12 ans
SceneObjectPartInventory.cs 150860c964 Add regression TestDetachScriptedAttachmentToInventory() il y a 12 ans
ScenePresence.cs 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. il y a 12 ans
SimStatsReporter.cs a57b78b44b Scale down per frame MS stats to match scaled simulator FPS stat. il y a 12 ans
TerrainChannel.cs 9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. il y a 12 ans
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. il y a 13 ans
UuidGatherer.cs b868328d51 Comment out the uuid gatherer lines that I accidentally left in. il y a 13 ans