Justin Clark-Casey (justincc) 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error 12 anni fa
..
Animation 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 anni fa
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 anni fa
Serialization 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 anni fa
Tests 061c748b75 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. 12 anni fa
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 anni fa
AsyncInventorySender.cs 196e014782 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 anni fa
AsyncSceneObjectGroupDeleter.cs 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 anni fa
Border.cs 606e831ff5 Formatting cleanup. 15 anni fa
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 anni fa
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 anni fa
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 anni fa
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 13 anni fa
EventManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 anni fa
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 anni fa
RegionStatsHandler.cs 4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable. 12 anni fa
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
Scene.Inventory.cs 25d39a19e1 When copying items, copy the item description field instead of the asset description field. 12 anni fa
Scene.PacketHandlers.cs 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 13 anni fa
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 14 anni fa
Scene.cs 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error 12 anni fa
SceneBase.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 anni fa
SceneCommunicationService.cs 8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. 12 anni fa
SceneGraph.cs 91ae1908fe Committing Avination's memleak fix-a-thon, installment #3 12 anni fa
SceneManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 anni fa
SceneObjectGroup.Inventory.cs e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 12 anni fa
SceneObjectGroup.cs 2b3098f011 Do not allow a script to attach a prim if its being sat upon. 12 anni fa
SceneObjectPart.cs 56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 12 anni fa
SceneObjectPartInventory.cs 150860c964 Add regression TestDetachScriptedAttachmentToInventory() 12 anni fa
ScenePresence.cs 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 anni fa
SimStatsReporter.cs a57b78b44b Scale down per frame MS stats to match scaled simulator FPS stat. 12 anni fa
TerrainChannel.cs 9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 anni fa
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 anni fa
UuidGatherer.cs b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 13 anni fa