Justin Clark-Casey (justincc) 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error 12 年之前
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Animation 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 年之前
Tests 061c748b75 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. 12 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs 196e014782 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年之前
AsyncSceneObjectGroupDeleter.cs 54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 13 年之前
EventManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs 4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable. 12 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 25d39a19e1 When copying items, copy the item description field instead of the asset description field. 12 年之前
Scene.PacketHandlers.cs 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 13 年之前
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 14 年之前
Scene.cs 57530c8897 minor: Make note in log if scene was restarted due to an unrecoverable physics error 12 年之前
SceneBase.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
SceneCommunicationService.cs 8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. 12 年之前
SceneGraph.cs 91ae1908fe Committing Avination's memleak fix-a-thon, installment #3 12 年之前
SceneManager.cs 9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
SceneObjectGroup.Inventory.cs e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 12 年之前
SceneObjectGroup.cs 2b3098f011 Do not allow a script to attach a prim if its being sat upon. 12 年之前
SceneObjectPart.cs 56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 12 年之前
SceneObjectPartInventory.cs 150860c964 Add regression TestDetachScriptedAttachmentToInventory() 12 年之前
ScenePresence.cs 1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 年之前
SimStatsReporter.cs a57b78b44b Scale down per frame MS stats to match scaled simulator FPS stat. 12 年之前
TerrainChannel.cs 9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年之前
UuidGatherer.cs b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 13 年之前