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Animation
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1f8ac33ecb
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 anos atrás |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 anos atrás |
Serialization
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54c222be26
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 anos atrás |
Tests
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061c748b75
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
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12 anos atrás |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 anos atrás |
AsyncInventorySender.cs
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196e014782
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 anos atrás |
AsyncSceneObjectGroupDeleter.cs
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54c222be26
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 anos atrás |
Border.cs
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606e831ff5
Formatting cleanup.
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15 anos atrás |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 anos atrás |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 anos atrás |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 anos atrás |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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13 anos atrás |
EventManager.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 anos atrás |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 anos atrás |
RegionStatsHandler.cs
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4b947cd6d3
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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12 anos atrás |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anos atrás |
Scene.Inventory.cs
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25d39a19e1
When copying items, copy the item description field instead of the asset description field.
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12 anos atrás |
Scene.PacketHandlers.cs
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87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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13 anos atrás |
Scene.Permissions.cs
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5286198650
Add permissions hooks for object transfers
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14 anos atrás |
Scene.cs
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57530c8897
minor: Make note in log if scene was restarted due to an unrecoverable physics error
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12 anos atrás |
SceneBase.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 anos atrás |
SceneCommunicationService.cs
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8f61da0759
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
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12 anos atrás |
SceneGraph.cs
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91ae1908fe
Committing Avination's memleak fix-a-thon, installment #3
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12 anos atrás |
SceneManager.cs
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9d6ea27df0
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 anos atrás |
SceneObjectGroup.Inventory.cs
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e21dd88ed5
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 anos atrás |
SceneObjectGroup.cs
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2b3098f011
Do not allow a script to attach a prim if its being sat upon.
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12 anos atrás |
SceneObjectPart.cs
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56d894ae24
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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12 anos atrás |
SceneObjectPartInventory.cs
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150860c964
Add regression TestDetachScriptedAttachmentToInventory()
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12 anos atrás |
ScenePresence.cs
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1f8ac33ecb
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 anos atrás |
SimStatsReporter.cs
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a57b78b44b
Scale down per frame MS stats to match scaled simulator FPS stat.
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12 anos atrás |
TerrainChannel.cs
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9a643a1bb9
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 anos atrás |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anos atrás |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 anos atrás |
UuidGatherer.cs
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b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
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13 anos atrás |