Justin Clark-Casey (justincc) d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 years ago
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 12 years ago
Serialization f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 years ago
Tests 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 11 years ago
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 years ago
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 years ago
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 years ago
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 12 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 14 years ago
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 years ago
EventManager.cs 5a6ad028e3 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 years ago
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 years ago
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
Scene.PacketHandlers.cs 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 11 years ago
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 years ago
Scene.cs 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 11 years ago
SceneBase.cs 5a6ad028e3 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 years ago
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 years ago
SceneGraph.cs 5c35aa560e Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter 11 years ago
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 years ago
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 years ago
SceneObjectPart.cs 0e4a06edf9 BulletSim: remove chatty debug message from previous commit. 11 years ago
SceneObjectPartInventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago
ScenePresence.cs d88c9756a7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 11 years ago
ScenePresenceStateMachine.cs 62b12783df Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 years ago
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 years ago
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 13 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
UuidGatherer.cs c1ff245bf3 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. 11 years ago