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Animation
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7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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11 lat temu |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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12 lat temu |
Serialization
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 lat temu |
Tests
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27abe040bd
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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11 lat temu |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 lat temu |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 lat temu |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 lat temu |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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12 lat temu |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 lat temu |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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14 lat temu |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 lat temu |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 lat temu |
EventManager.cs
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5a6ad028e3
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 lat temu |
KeyframeMotion.cs
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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11 lat temu |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 lat temu |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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11 lat temu |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 lat temu |
Scene.Inventory.cs
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d319e59cb3
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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10 lat temu |
Scene.PacketHandlers.cs
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032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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11 lat temu |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 lat temu |
Scene.cs
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27abe040bd
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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11 lat temu |
SceneBase.cs
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5a6ad028e3
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 lat temu |
SceneCommunicationService.cs
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b4f1b9acf6
Guard against unauthorized agent deletes.
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11 lat temu |
SceneGraph.cs
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5c35aa560e
Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
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11 lat temu |
SceneManager.cs
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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11 lat temu |
SceneObjectGroup.Inventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 lat temu |
SceneObjectGroup.cs
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ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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11 lat temu |
SceneObjectPart.cs
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0e4a06edf9
BulletSim: remove chatty debug message from previous commit.
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11 lat temu |
SceneObjectPartInventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 lat temu |
ScenePresence.cs
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d88c9756a7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
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11 lat temu |
ScenePresenceStateMachine.cs
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62b12783df
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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11 lat temu |
SimStatsReporter.cs
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23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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11 lat temu |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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13 lat temu |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 lat temu |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 lat temu |
UuidGatherer.cs
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c1ff245bf3
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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11 lat temu |