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Animation
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7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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преди 11 години |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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преди 12 години |
Serialization
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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преди 11 години |
Tests
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27abe040bd
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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преди 11 години |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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преди 14 години |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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преди 12 години |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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преди 11 години |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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преди 12 години |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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преди 15 години |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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преди 14 години |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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преди 13 години |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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преди 12 години |
EventManager.cs
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5a6ad028e3
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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преди 11 години |
KeyframeMotion.cs
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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преди 11 години |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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преди 13 години |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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преди 11 години |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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преди 15 години |
Scene.Inventory.cs
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d319e59cb3
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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преди 10 години |
Scene.PacketHandlers.cs
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032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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преди 11 години |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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преди 12 години |
Scene.cs
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27abe040bd
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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преди 11 години |
SceneBase.cs
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5a6ad028e3
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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преди 11 години |
SceneCommunicationService.cs
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b4f1b9acf6
Guard against unauthorized agent deletes.
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преди 11 години |
SceneGraph.cs
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5c35aa560e
Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
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преди 11 години |
SceneManager.cs
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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преди 11 години |
SceneObjectGroup.Inventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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преди 11 години |
SceneObjectGroup.cs
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ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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преди 11 години |
SceneObjectPart.cs
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0e4a06edf9
BulletSim: remove chatty debug message from previous commit.
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преди 11 години |
SceneObjectPartInventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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преди 11 години |
ScenePresence.cs
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d88c9756a7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
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преди 11 години |
ScenePresenceStateMachine.cs
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62b12783df
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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преди 11 години |
SimStatsReporter.cs
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23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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преди 11 години |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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преди 13 години |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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преди 15 години |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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преди 13 години |
UuidGatherer.cs
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c1ff245bf3
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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преди 11 години |