Justin Clark-Casey (justincc) d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
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Application e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 years ago
ClientStack bb0f2f98e8 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 10 years ago
CoreModules 04e6c68242 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 10 years ago
DataSnapshot 7c00ccb548 DataSnapshot: changed those annoying messages to Debug instead of Info. 11 years ago
Framework d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
OptionalModules 798c61c112 minor: remove long unused state queue from "show queues" console reports 10 years ago
Physics 2c856f2a60 BulletSim: reduce avatar walking stopped threshold. 11 years ago
RegionCombinerModule 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 years ago
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet 15 years ago
ScriptEngine d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
UserStatistics 4779f7d7d5 Deleted all AssemblyFileVersion directives 11 years ago