Justin Clark-Casey (justincc) d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 роки тому
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 роки тому
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 12 роки тому
Serialization f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 роки тому
Tests 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 11 роки тому
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 роки тому
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 роки тому
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 роки тому
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 12 роки тому
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 роки тому
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 14 роки тому
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 роки тому
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 роки тому
EventManager.cs 5a6ad028e3 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 роки тому
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 роки тому
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 роки тому
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 роки тому
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 роки тому
Scene.Inventory.cs d319e59cb3 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 роки тому
Scene.PacketHandlers.cs 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 11 роки тому
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 роки тому
Scene.cs 27abe040bd Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 11 роки тому
SceneBase.cs 5a6ad028e3 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 роки тому
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 роки тому
SceneGraph.cs 5c35aa560e Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter 11 роки тому
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 роки тому
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 роки тому
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 роки тому
SceneObjectPart.cs 0e4a06edf9 BulletSim: remove chatty debug message from previous commit. 11 роки тому
SceneObjectPartInventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 роки тому
ScenePresence.cs d88c9756a7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 11 роки тому
ScenePresenceStateMachine.cs 62b12783df Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 роки тому
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 роки тому
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 13 роки тому
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 роки тому
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 роки тому
UuidGatherer.cs c1ff245bf3 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. 11 роки тому