Cronologia Commit

Autore SHA1 Messaggio Data
  UbitUmarov 7d76df9610 change get terrain height again 1 anno fa
  UbitUmarov 22ba1c7688 avoid array out of bounds on last terrain getheight 1 anno fa
  UbitUmarov a0165816de change get terrain height 1 anno fa
  UbitUmarov 79b3157d0b a little use of MathF 2 anni fa
  UbitUmarov a68b8acba3 add compiler define NET48 to the .net4.8 xml 2 anni fa
  UbitUmarov 667a18161b some cosmetics, like npcs down eat terrain 2 anni fa
  UbitUmarov 3f30f17187 add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it 2 anni fa
  UbitUmarov 30b7bb7d45 minor pointers changes 2 anni fa
  UbitUmarov e1ce7408da a few more use array.Empty<byte> 2 anni fa
  UbitUmarov a82618f6f6 oops forgot needed integer math 4 anni fa
  UbitUmarov 719e0d1c61 make main terrain taints also a bitarray 4 anni fa
  UbitUmarov af1e20d054 missing file 4 anni fa
  UbitUmarov d10f11d310 terrain replace double by float 5 anni fa
  UbitUmarov b242232c7b minor cleanup 5 anni fa
  UbitUmarov 611cfc83d6 give up on Lazy<T> 5 anni fa
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 anni fa
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 anni fa
  UbitUmarov 3bfa278984 cosmetics 5 anni fa
  UbitUmarov 4dc787eb32 store all terrain in Variable2DGzip format 8 anni fa
  UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 9 anni fa
  UbitUmarov ef3deffeeb remove rest of ushort test code 9 anni fa
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal 9 anni fa
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 9 anni fa
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will 9 anni fa
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData 9 anni fa