UbitUmarov
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7d76df9610
change get terrain height again
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hai 1 ano |
UbitUmarov
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22ba1c7688
avoid array out of bounds on last terrain getheight
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hai 1 ano |
UbitUmarov
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a0165816de
change get terrain height
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hai 1 ano |
UbitUmarov
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79b3157d0b
a little use of MathF
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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a68b8acba3
add compiler define NET48 to the .net4.8 xml
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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667a18161b
some cosmetics, like npcs down eat terrain
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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3f30f17187
add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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30b7bb7d45
minor pointers changes
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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e1ce7408da
a few more use array.Empty<byte>
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%!s(int64=2) %!d(string=hai) anos |
UbitUmarov
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a82618f6f6
oops forgot needed integer math
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%!s(int64=4) %!d(string=hai) anos |
UbitUmarov
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719e0d1c61
make main terrain taints also a bitarray
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%!s(int64=4) %!d(string=hai) anos |
UbitUmarov
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af1e20d054
missing file
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%!s(int64=4) %!d(string=hai) anos |
UbitUmarov
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d10f11d310
terrain replace double by float
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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b242232c7b
minor cleanup
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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611cfc83d6
give up on Lazy<T>
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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33a062612f
remove terraindata abstraction layer, since we only have heightmap type
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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3bfa278984
cosmetics
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%!s(int64=5) %!d(string=hai) anos |
UbitUmarov
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4dc787eb32
store all terrain in Variable2DGzip format
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%!s(int64=8) %!d(string=hai) anos |
UbitUmarov
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c7f148ee64
minor clear. Use isTainted in is read clear form
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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ef3deffeeb
remove rest of ushort test code
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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244f0c6352
change terrain internal representation to float. ushort work with legal
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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64d05bab0f
terrain stored as ushorts with gzip compression
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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1c752296bf
change internal representation of terrain from int to ushort. This will
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%!s(int64=9) %!d(string=hai) anos |
Robert Adams
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bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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%!s(int64=9) %!d(string=hai) anos |