Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 7d76df9610 change get terrain height again il y a 1 an
  UbitUmarov 22ba1c7688 avoid array out of bounds on last terrain getheight il y a 1 an
  UbitUmarov a0165816de change get terrain height il y a 1 an
  UbitUmarov 79b3157d0b a little use of MathF il y a 2 ans
  UbitUmarov a68b8acba3 add compiler define NET48 to the .net4.8 xml il y a 2 ans
  UbitUmarov 667a18161b some cosmetics, like npcs down eat terrain il y a 2 ans
  UbitUmarov 3f30f17187 add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it il y a 2 ans
  UbitUmarov 30b7bb7d45 minor pointers changes il y a 2 ans
  UbitUmarov e1ce7408da a few more use array.Empty<byte> il y a 2 ans
  UbitUmarov a82618f6f6 oops forgot needed integer math il y a 4 ans
  UbitUmarov 719e0d1c61 make main terrain taints also a bitarray il y a 4 ans
  UbitUmarov af1e20d054 missing file il y a 4 ans
  UbitUmarov d10f11d310 terrain replace double by float il y a 5 ans
  UbitUmarov b242232c7b minor cleanup il y a 5 ans
  UbitUmarov 611cfc83d6 give up on Lazy<T> il y a 5 ans
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type il y a 5 ans
  UbitUmarov 0c38d52538 cosmetics on terrain patchs il y a 5 ans
  UbitUmarov 3bfa278984 cosmetics il y a 5 ans
  UbitUmarov 4dc787eb32 store all terrain in Variable2DGzip format il y a 8 ans
  UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form il y a 9 ans
  UbitUmarov ef3deffeeb remove rest of ushort test code il y a 9 ans
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal il y a 9 ans
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression il y a 9 ans
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will il y a 9 ans
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData il y a 9 ans