UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags пре 5 година
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MySQL 6ae1341c58 don't read from dbs wrong sound flags пре 5 година
Null 33a062612f remove terraindata abstraction layer, since we only have heightmap type пре 5 година
PGSQL 6ae1341c58 don't read from dbs wrong sound flags пре 5 година
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. пре 8 година
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 пре 14 година
SQLite 6ae1341c58 don't read from dbs wrong sound flags пре 5 година
Tests 9e2152d2cb disable tests that now fail bc a scenegraph is now needed to find prims by local id пре 5 година
AssetDataBase.cs 371c9dd2af bad merge? пре 9 година
DBGuids.cs 7679617d52 change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region пре 5 година
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. пре 9 година
IAssetData.cs 371c9dd2af bad merge? пре 9 година
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations пре 15 година
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IEstateDataStore.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets пре 9 година
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. пре 13 година
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph пре 14 година
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it пре 7 година
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) пре 9 година
IRegionData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be пре 14 година
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. пре 10 година
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. пре 12 година
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
Migration.cs b16abc8166 Massive tab and trailing space cleanup пре 7 година