UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 5 anni fa
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MySQL 6ae1341c58 don't read from dbs wrong sound flags 5 anni fa
Null 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 anni fa
PGSQL 6ae1341c58 don't read from dbs wrong sound flags 5 anni fa
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 anni fa
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 anni fa
SQLite 6ae1341c58 don't read from dbs wrong sound flags 5 anni fa
Tests 9e2152d2cb disable tests that now fail bc a scenegraph is now needed to find prims by local id 5 anni fa
AssetDataBase.cs 371c9dd2af bad merge? 9 anni fa
DBGuids.cs 7679617d52 change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region 5 anni fa
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 anni fa
IAssetData.cs 371c9dd2af bad merge? 9 anni fa
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 anni fa
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IEstateDataStore.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 anni fa
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 anni fa
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 anni fa
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it 7 anni fa
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) 9 anni fa
IRegionData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be 14 anni fa
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 anni fa
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 12 anni fa
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
Migration.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa