UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags před 5 roky
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MySQL 6ae1341c58 don't read from dbs wrong sound flags před 5 roky
Null 33a062612f remove terraindata abstraction layer, since we only have heightmap type před 5 roky
PGSQL 6ae1341c58 don't read from dbs wrong sound flags před 5 roky
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. před 8 roky
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 před 14 roky
SQLite 6ae1341c58 don't read from dbs wrong sound flags před 5 roky
Tests 9e2152d2cb disable tests that now fail bc a scenegraph is now needed to find prims by local id před 5 roky
AssetDataBase.cs 371c9dd2af bad merge? před 9 roky
DBGuids.cs 7679617d52 change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region před 5 roky
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. před 9 roky
IAssetData.cs 371c9dd2af bad merge? před 9 roky
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations před 15 roky
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IEstateDataStore.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets před 9 roky
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. před 13 roky
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph před 14 roky
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it před 7 roky
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) před 9 roky
IRegionData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be před 14 roky
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. před 10 roky
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. před 12 roky
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
Migration.cs b16abc8166 Massive tab and trailing space cleanup před 7 roky