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Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 vuotta sitten |
ODEApi.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 vuotta sitten |
ODECharacter.cs
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 vuotta sitten |
ODEDynamics.cs
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 vuotta sitten |
ODEMeshWorker.cs
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 vuotta sitten |
ODEModule.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 vuotta sitten |
ODEPrim.cs
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3ae210d36f
ubOde: let small spheres still be spheres
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7 vuotta sitten |
ODERayCastRequestManager.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 vuotta sitten |
ODEScene.cs
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 vuotta sitten |
ODESitAvatar.cs
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e9a56d5e19
rename Ubit physics modules
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9 vuotta sitten |