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Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 年之前 |
ODEApi.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
ODECharacter.cs
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 年之前 |
ODEDynamics.cs
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 年之前 |
ODEMeshWorker.cs
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 年之前 |
ODEModule.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
ODEPrim.cs
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3ae210d36f
ubOde: let small spheres still be spheres
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7 年之前 |
ODERayCastRequestManager.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
ODEScene.cs
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 年之前 |
ODESitAvatar.cs
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e9a56d5e19
rename Ubit physics modules
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9 年之前 |