UbitUmarov 3ae210d36f ubOde: let small spheres still be spheres 7 anni fa
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Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 anni fa
ODEApi.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
ODECharacter.cs 1dc56eb15f ubOde: but only do that if sphere is physical.. 7 anni fa
ODEDynamics.cs dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) 7 anni fa
ODEMeshWorker.cs d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. 7 anni fa
ODEModule.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
ODEPrim.cs 3ae210d36f ubOde: let small spheres still be spheres 7 anni fa
ODERayCastRequestManager.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
ODEScene.cs 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 anni fa
ODESitAvatar.cs e9a56d5e19 rename Ubit physics modules 9 anni fa