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Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 anni fa |
ODEApi.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anni fa |
ODECharacter.cs
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 anni fa |
ODEDynamics.cs
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 anni fa |
ODEMeshWorker.cs
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 anni fa |
ODEModule.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anni fa |
ODEPrim.cs
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3ae210d36f
ubOde: let small spheres still be spheres
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7 anni fa |
ODERayCastRequestManager.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 anni fa |
ODEScene.cs
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 anni fa |
ODESitAvatar.cs
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e9a56d5e19
rename Ubit physics modules
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9 anni fa |