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Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 lat temu |
ODEApi.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 lat temu |
ODECharacter.cs
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 lat temu |
ODEDynamics.cs
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 lat temu |
ODEMeshWorker.cs
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 lat temu |
ODEModule.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 lat temu |
ODEPrim.cs
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3ae210d36f
ubOde: let small spheres still be spheres
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7 lat temu |
ODERayCastRequestManager.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 lat temu |
ODEScene.cs
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 lat temu |
ODESitAvatar.cs
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e9a56d5e19
rename Ubit physics modules
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9 lat temu |