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Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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9 years ago |
ODEApi.cs
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
ODECharacter.cs
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 years ago |
ODEDynamics.cs
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 years ago |
ODEMeshWorker.cs
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 years ago |
ODEModule.cs
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
ODEPrim.cs
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3ae210d36f
ubOde: let small spheres still be spheres
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7 years ago |
ODERayCastRequestManager.cs
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
ODEScene.cs
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 years ago |
ODESitAvatar.cs
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e9a56d5e19
rename Ubit physics modules
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9 years ago |