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Animation
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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12 vuotta sitten |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 vuotta sitten |
Serialization
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 vuotta sitten |
Tests
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22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
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12 vuotta sitten |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 vuotta sitten |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 vuotta sitten |
AsyncSceneObjectGroupDeleter.cs
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 vuotta sitten |
Border.cs
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606e831ff5
Formatting cleanup.
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15 vuotta sitten |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 vuotta sitten |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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14 vuotta sitten |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 vuotta sitten |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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13 vuotta sitten |
EventManager.cs
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528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
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12 vuotta sitten |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 vuotta sitten |
RegionStatsHandler.cs
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35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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12 vuotta sitten |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 vuotta sitten |
Scene.Inventory.cs
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16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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12 vuotta sitten |
Scene.PacketHandlers.cs
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c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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12 vuotta sitten |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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13 vuotta sitten |
Scene.cs
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984faf24df
Only create a new list to check if objects have reached targets if there actually are any targets.
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12 vuotta sitten |
SceneBase.cs
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31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 vuotta sitten |
SceneCommunicationService.cs
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0dd14ca0a3
Missing parameter in log error message was throwing exception
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12 vuotta sitten |
SceneGraph.cs
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81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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12 vuotta sitten |
SceneManager.cs
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5dd2569bf7
Added unit tests for multi-region OARs
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12 vuotta sitten |
SceneObjectGroup.Inventory.cs
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 vuotta sitten |
SceneObjectGroup.cs
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afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
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12 vuotta sitten |
SceneObjectPart.cs
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c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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12 vuotta sitten |
SceneObjectPartInventory.cs
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6235d16c31
Make "show object part" command correctly display script status.
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12 vuotta sitten |
ScenePresence.cs
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2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
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12 vuotta sitten |
SimStatsReporter.cs
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4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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12 vuotta sitten |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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13 vuotta sitten |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 vuotta sitten |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 vuotta sitten |
UuidGatherer.cs
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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12 vuotta sitten |