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Animation
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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12 lat temu |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 lat temu |
Serialization
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 lat temu |
Tests
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22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
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12 lat temu |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 lat temu |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 lat temu |
AsyncSceneObjectGroupDeleter.cs
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 lat temu |
Border.cs
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606e831ff5
Formatting cleanup.
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15 lat temu |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 lat temu |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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14 lat temu |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 lat temu |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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13 lat temu |
EventManager.cs
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528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
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12 lat temu |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 lat temu |
RegionStatsHandler.cs
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35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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12 lat temu |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 lat temu |
Scene.Inventory.cs
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16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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12 lat temu |
Scene.PacketHandlers.cs
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c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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12 lat temu |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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13 lat temu |
Scene.cs
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984faf24df
Only create a new list to check if objects have reached targets if there actually are any targets.
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12 lat temu |
SceneBase.cs
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31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 lat temu |
SceneCommunicationService.cs
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0dd14ca0a3
Missing parameter in log error message was throwing exception
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12 lat temu |
SceneGraph.cs
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81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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12 lat temu |
SceneManager.cs
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5dd2569bf7
Added unit tests for multi-region OARs
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12 lat temu |
SceneObjectGroup.Inventory.cs
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 lat temu |
SceneObjectGroup.cs
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afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
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12 lat temu |
SceneObjectPart.cs
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c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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12 lat temu |
SceneObjectPartInventory.cs
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6235d16c31
Make "show object part" command correctly display script status.
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12 lat temu |
ScenePresence.cs
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2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
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12 lat temu |
SimStatsReporter.cs
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4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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12 lat temu |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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13 lat temu |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 lat temu |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 lat temu |
UuidGatherer.cs
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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12 lat temu |