Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. преди 12 години
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Animation fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing преди 12 години
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon преди 15 години
Serialization e126915bc1 Change attachment handling to remove object from the scene first as per преди 12 години
Tests 22e216fd12 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close()) преди 12 години
Types 4d83b2d8a6 remove unused BasicQuadTreeNode преди 14 години
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id преди 12 години
AsyncSceneObjectGroupDeleter.cs ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. преди 12 години
Border.cs 606e831ff5 Formatting cleanup. преди 15 години
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. преди 15 години
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. преди 13 години
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! преди 13 години
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup преди 13 години
EventManager.cs 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. преди 12 години
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. преди 13 години
RegionStatsHandler.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. преди 12 години
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
Scene.Inventory.cs 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. преди 12 години
Scene.PacketHandlers.cs c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. преди 12 години
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. преди 12 години
Scene.cs 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. преди 12 години
SceneBase.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. преди 12 години
SceneCommunicationService.cs 0dd14ca0a3 Missing parameter in log error message was throwing exception преди 12 години
SceneGraph.cs 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. преди 12 години
SceneManager.cs 5dd2569bf7 Added unit tests for multi-region OARs преди 12 години
SceneObjectGroup.Inventory.cs f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. преди 12 години
SceneObjectGroup.cs afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() преди 12 години
SceneObjectPart.cs c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string преди 12 години
SceneObjectPartInventory.cs 6235d16c31 Make "show object part" command correctly display script status. преди 12 години
ScenePresence.cs 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. преди 12 години
SimStatsReporter.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. преди 12 години
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. преди 12 години
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. преди 13 години
UuidGatherer.cs d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. преди 12 години