UbitUmarov 67cd5efab3 replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder 4 年之前
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Animation 611cfc83d6 give up on Lazy<T> 5 年之前
Scripting fad6295398 change ossl link sound functions to search for sound both on script host and target prims 5 年之前
Serialization 2a38210fe9 serialize the new variables 4 年之前
Tests 43fea6530f yeack, better not break other notecards HG; improve TestNotecardAsset() 4 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs dc225e348d several changes to lludp FetchInventory 4 年之前
AsyncSceneObjectGroupDeleter.cs cf948d56a1 pesty warning 4 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
CollisionSounds.cs 63e3fc21ef fix the name of a funtion on last commit 7 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 12 年之前
EntityManager.cs 54b4523da8 let DoubleDictionary... also have a values array 5 年之前
EventManager.cs ca48bf4117 those events are per script not per part 4 年之前
GodController.cs 90dee2fce6 try to improve option automatic_gods processing 7 年之前
KeyframeMotion.cs c92ba1cc04 shut up some pesty warnings 6 年之前
Prioritizer.cs 25b4a310f5 mantis 8668: invalidate part VOC on lsl scale change 4 年之前
RegionStatsHandler.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
SOPMaterial.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 5 年之前
SOPVehicle.cs 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 年之前
Scene.Inventory.cs 693492a3f1 several changes to lludp FetchInventoryDescendents 4 年之前
Scene.PacketHandlers.cs 693492a3f1 several changes to lludp FetchInventoryDescendents 4 年之前
Scene.Permissions.cs b4d9f7ffe8 terraforming changes: support selected parcel edit; fix area smooth 4 年之前
Scene.cs 270a3e3836 do release controls on some objects delete 4 年之前
SceneBase.cs 5c5e4bd830 a few changes on check targets for lsl 4 年之前
SceneCommunicationService.cs 714f4387b8 fix a error message 5 年之前
SceneGraph.cs 0e6a7c3dac cosmetics 4 年之前
SceneManager.cs e9d2d81880 pesty warnings 6 年之前
SceneObjectGroup.Inventory.cs c887446b7e sog DelinkFromGroup: change order of some operations 4 年之前
SceneObjectGroup.cs 8e6fc69a11 let pseudoCRC (for objcache) be per part and not just per SOG 4 年之前
SceneObjectPart.cs 8e6fc69a11 let pseudoCRC (for objcache) be per part and not just per SOG 4 年之前
SceneObjectPartInventory.cs 60a924f3c6 change part inventory adding some scripts speed up and controls release 4 年之前
ScenePresence.cs 6c94f5d432 fix HandleRevokePermissions() 4 年之前
ScenePresenceStateMachine.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
SimStatsReporter.cs 0652f01d4c duhhh npcs don't have child agents; plus minor typos 5 年之前
TerrainChannel.cs d10f11d310 terrain replace double by float 4 年之前
TerrainCompressor.cs 32a03a49fc lludp: direct encode terrain patchs packets 5 年之前
TerrainUtil.cs 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 4 年之前
UndoState.cs b16abc8166 Massive tab and trailing space cleanup 7 年之前
UuidGatherer.cs 67cd5efab3 replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder 4 年之前