UbitUmarov 67cd5efab3 replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder %!s(int64=4) %!d(string=hai) anos
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Animation 611cfc83d6 give up on Lazy<T> %!s(int64=5) %!d(string=hai) anos
Scripting fad6295398 change ossl link sound functions to search for sound both on script host and target prims %!s(int64=5) %!d(string=hai) anos
Serialization 2a38210fe9 serialize the new variables %!s(int64=4) %!d(string=hai) anos
Tests 43fea6530f yeack, better not break other notecards HG; improve TestNotecardAsset() %!s(int64=4) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs dc225e348d several changes to lludp FetchInventory %!s(int64=4) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs cf948d56a1 pesty warning %!s(int64=4) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
CollisionSounds.cs 63e3fc21ef fix the name of a funtion on last commit %!s(int64=7) %!d(string=hai) anos
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 54b4523da8 let DoubleDictionary... also have a values array %!s(int64=5) %!d(string=hai) anos
EventManager.cs ca48bf4117 those events are per script not per part %!s(int64=4) %!d(string=hai) anos
GodController.cs 90dee2fce6 try to improve option automatic_gods processing %!s(int64=7) %!d(string=hai) anos
KeyframeMotion.cs c92ba1cc04 shut up some pesty warnings %!s(int64=6) %!d(string=hai) anos
Prioritizer.cs 25b4a310f5 mantis 8668: invalidate part VOC on lsl scale change %!s(int64=4) %!d(string=hai) anos
RegionStatsHandler.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SOPMaterial.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics %!s(int64=6) %!d(string=hai) anos
SOPVehicle.cs 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 %!s(int64=6) %!d(string=hai) anos
Scene.Inventory.cs 693492a3f1 several changes to lludp FetchInventoryDescendents %!s(int64=4) %!d(string=hai) anos
Scene.PacketHandlers.cs 693492a3f1 several changes to lludp FetchInventoryDescendents %!s(int64=4) %!d(string=hai) anos
Scene.Permissions.cs b4d9f7ffe8 terraforming changes: support selected parcel edit; fix area smooth %!s(int64=4) %!d(string=hai) anos
Scene.cs 270a3e3836 do release controls on some objects delete %!s(int64=4) %!d(string=hai) anos
SceneBase.cs 5c5e4bd830 a few changes on check targets for lsl %!s(int64=4) %!d(string=hai) anos
SceneCommunicationService.cs 714f4387b8 fix a error message %!s(int64=6) %!d(string=hai) anos
SceneGraph.cs 0e6a7c3dac cosmetics %!s(int64=4) %!d(string=hai) anos
SceneManager.cs e9d2d81880 pesty warnings %!s(int64=6) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs c887446b7e sog DelinkFromGroup: change order of some operations %!s(int64=4) %!d(string=hai) anos
SceneObjectGroup.cs 8e6fc69a11 let pseudoCRC (for objcache) be per part and not just per SOG %!s(int64=4) %!d(string=hai) anos
SceneObjectPart.cs 8e6fc69a11 let pseudoCRC (for objcache) be per part and not just per SOG %!s(int64=4) %!d(string=hai) anos
SceneObjectPartInventory.cs 60a924f3c6 change part inventory adding some scripts speed up and controls release %!s(int64=4) %!d(string=hai) anos
ScenePresence.cs 6c94f5d432 fix HandleRevokePermissions() %!s(int64=4) %!d(string=hai) anos
ScenePresenceStateMachine.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
SimStatsReporter.cs 0652f01d4c duhhh npcs don't have child agents; plus minor typos %!s(int64=5) %!d(string=hai) anos
TerrainChannel.cs d10f11d310 terrain replace double by float %!s(int64=4) %!d(string=hai) anos
TerrainCompressor.cs 32a03a49fc lludp: direct encode terrain patchs packets %!s(int64=5) %!d(string=hai) anos
TerrainUtil.cs 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) %!s(int64=4) %!d(string=hai) anos
UndoState.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
UuidGatherer.cs 67cd5efab3 replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder %!s(int64=4) %!d(string=hai) anos