123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Client;
- using OpenSim.Region.Framework.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.Framework.Scenes
- {
- /// <summary>
- /// A class for triggering remote scene events.
- /// </summary>
- public class EventManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public delegate void OnFrameDelegate();
- /// <summary>
- /// Triggered on each sim frame.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
- /// Core uses it for things like Sun, Wind & Clouds
- /// The MRM module also uses it.
- /// </remarks>
- public event OnFrameDelegate OnFrame;
- public delegate void ClientMovement(ScenePresence client);
- /// <summary>
- /// Trigerred when an agent moves.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
- /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
- /// </remarks>
- public event ClientMovement OnClientMovement;
- public delegate void OnTerrainTaintedDelegate();
- /// <summary>
- /// Triggered if the terrain has been edited
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
- /// after it determines that an update has been made.
- /// </remarks>
- public event OnTerrainTaintedDelegate OnTerrainTainted;
- public delegate void OnTerrainTickDelegate();
- public delegate void OnTerrainCheckUpdatesDelegate();
- /// <summary>
- /// Triggered if the terrain has been edited
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
- /// but is used by core solely to update the physics engine.
- /// </remarks>
- public event OnTerrainTickDelegate OnTerrainTick;
- public event OnTerrainCheckUpdatesDelegate OnTerrainCheckUpdates;
- public delegate void OnTerrainUpdateDelegate();
- public event OnTerrainUpdateDelegate OnTerrainUpdate;
- public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
- /// <summary>
- /// Triggered when a region is backed up/persisted to storage
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
- /// and is fired before the persistence occurs.
- /// </remarks>
- public event OnBackupDelegate OnBackup;
- public delegate void OnClientConnectCoreDelegate(IClientCore client);
- /// <summary>
- /// Triggered when a new client connects to the scene.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="TriggerOnNewClient"/>,
- /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
- /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
- /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
- /// </remarks>
- public event OnClientConnectCoreDelegate OnClientConnect;
- public delegate void OnNewClientDelegate(IClientAPI client);
- /// <summary>
- /// Triggered when a new client is added to the scene.
- /// </summary>
- /// <remarks>
- /// This is triggered for both child and root agent client connections.
- ///
- /// Triggered before OnClientLogin.
- ///
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event OnNewClientDelegate OnNewClient;
- /// <summary>
- /// Fired if the client entering this sim is doing so as a new login
- /// </summary>
- /// <remarks>
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event Action<IClientAPI> OnClientLogin;
- public delegate void OnNewPresenceDelegate(ScenePresence presence);
- /// <summary>
- /// Triggered when a new presence is added to the scene
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
- /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
- /// </remarks>
- public event OnNewPresenceDelegate OnNewPresence;
- public delegate void OnRemovePresenceDelegate(UUID agentId);
- /// <summary>
- /// Triggered when a presence is removed from the scene
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
- /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
- ///
- /// Triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event OnRemovePresenceDelegate OnRemovePresence;
- public delegate void OnParcelPrimCountUpdateDelegate();
- /// <summary>
- /// Triggered whenever the prim count may have been altered, or prior
- /// to an action that requires the current prim count to be accurate.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
- /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
- /// </remarks>
- public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
- public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
- /// <summary>
- /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
- /// objects that actually contribute to parcel prim count.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
- /// </remarks>
- public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
- public delegate void OnPluginConsoleDelegate(string[] args);
- /// <summary>
- /// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
- /// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
- /// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
- /// Handlers for this event are typically used to parse the arguments
- /// from <see cref="OnPluginConsoleDelegate"/> in order to process or
- /// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnPluginConsole"/> in
- /// <see cref="Scene.SendCommandToPlugins"/> via
- /// <see cref="SceneManager.SendCommandToPluginModules"/> via
- /// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
- /// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
- /// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
- /// </remarks>
- public event OnPluginConsoleDelegate OnPluginConsole;
- /// <summary>
- /// Triggered when the entire simulator is shutdown.
- /// </summary>
- public event Action OnShutdown;
- public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
- public delegate void ScriptResetDelegate(uint localID, UUID itemID);
- public delegate void OnPermissionErrorDelegate(UUID user, string reason);
- public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
- /// <summary>
- /// Triggered before the grunt work for adding a root agent to a
- /// scene has been performed (resuming attachment scripts, physics,
- /// animations etc.)
- /// </summary>
- /// <remarks>
- /// Triggered before <see cref="OnMakeRootAgent"/>
- /// by <see cref="TriggerSetRootAgentScene"/>
- /// in <see cref="ScenePresence.MakeRootAgent"/>
- /// via <see cref="Scene.AgentCrossing"/>
- /// and <see cref="ScenePresence.CompleteMovement"/>
- /// </remarks>
- public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
- /// <summary>
- /// Triggered after parcel properties have been updated.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
- /// </remarks>
- public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- /// <summary>
- /// Triggered when an individual scene is shutdown.
- /// </summary>
- /// <remarks>
- /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that
- /// notification.
- /// </remarks>
- public event Action<Scene> OnSceneShuttingDown;
- /// <summary>
- /// Fired when an object is touched/grabbed.
- /// </summary>
- /// <remarks>
- /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
- /// the root part.
- /// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
- /// via <see cref="TriggerObjectGrab"/>
- /// in <see cref="Scene.ProcessObjectGrab"/>
- /// </remarks>
- public event ObjectGrabDelegate OnObjectGrab;
- public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
- /// <summary>
- /// Triggered when an object is being touched/grabbed continuously.
- /// </summary>
- /// <remarks>
- /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
- /// via <see cref="TriggerObjectGrabbing"/>
- /// in <see cref="Scene.ProcessObjectGrabUpdate"/>
- /// </remarks>
- public event ObjectGrabDelegate OnObjectGrabbing;
- /// <summary>
- /// Triggered when an object stops being touched/grabbed.
- /// </summary>
- /// <remarks>
- /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
- /// via <see cref="TriggerObjectDeGrab"/>
- /// in <see cref="Scene.ProcessObjectDeGrab"/>
- /// </remarks>
- public event ObjectDeGrabDelegate OnObjectDeGrab;
- /// <summary>
- /// Triggered when a script resets.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptReset"/>
- /// in <see cref="Scene.ProcessScriptReset"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
- /// </remarks>
- public event ScriptResetDelegate OnScriptReset;
- public event OnPermissionErrorDelegate OnPermissionError;
- /// <summary>
- /// Fired when a script is run.
- /// </summary>
- /// <remarks>
- /// Occurs after OnNewScript.
- /// Triggered by <see cref="TriggerRezScript"/>
- /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
- /// </remarks>
- public event NewRezScript OnRezScript;
- public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
- public delegate void RemoveScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script is removed from an object.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerRemoveScript"/>
- /// in <see cref="Scene.RemoveTaskInventory"/>,
- /// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
- /// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
- /// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
- /// </remarks>
- public event RemoveScript OnRemoveScript;
- public delegate void StartScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script starts.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerStartScript"/>
- /// in <see cref="Scene.SetScriptRunning"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
- /// </remarks>
- public event StartScript OnStartScript;
- public delegate void StopScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script stops.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerStopScript"/>,
- /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
- /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
- /// <see cref="Scene.SetScriptRunning"/>
- /// </remarks>
- public event StopScript OnStopScript;
- public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
- /// <summary>
- /// Triggered when an object is moved.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupMove"/>
- /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
- /// <see cref="SceneObjectGroup.GrabMovement"/>
- /// </remarks>
- public event SceneGroupMoved OnSceneGroupMove;
- public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
- /// <summary>
- /// Triggered when an object is grabbed.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupGrab"/>
- /// in <see cref="SceneObjectGroup.OnGrabGroup"/>
- /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
- /// via <see cref="Scene.ProcessObjectGrab"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
- /// </remarks>
- public event SceneGroupGrabed OnSceneGroupGrab;
- public delegate bool SceneGroupSpinStarted(UUID groupID);
- /// <summary>
- /// Triggered when an object starts to spin.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupSpinStart"/>
- /// in <see cref="SceneObjectGroup.SpinStart"/>
- /// via <see cref="SceneGraph.SpinStart"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
- /// </remarks>
- public event SceneGroupSpinStarted OnSceneGroupSpinStart;
- public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
- /// <summary>
- /// Triggered when an object is being spun.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupSpin"/>
- /// in <see cref="SceneObjectGroup.SpinMovement"/>
- /// via <see cref="SceneGraph.SpinObject"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
- /// </remarks>
- public event SceneGroupSpun OnSceneGroupSpin;
- public delegate void LandObjectAdded(ILandObject newParcel);
- public event LandObjectAdded OnLandObjectAdded;
- public delegate void LandObjectRemoved(UUID globalID);
- public event LandObjectRemoved OnLandObjectRemoved;
- public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
- public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
- public delegate void AvatarAppearanceChange(ScenePresence avatar);
- public event AvatarAppearanceChange OnAvatarAppearanceChange;
- public event Action<ScenePresence> OnSignificantClientMovement;
- public delegate void IncomingInstantMessage(GridInstantMessage message);
- public event IncomingInstantMessage OnIncomingInstantMessage;
- public delegate void CrossAgentToNewRegion(ScenePresence sp, bool isFlying, GridRegion newRegion);
- public event CrossAgentToNewRegion OnCrossAgentToNewRegion;
- public event IncomingInstantMessage OnUnhandledInstantMessage;
- public delegate void ClientClosed(UUID clientID, Scene scene);
- /// <summary>
- /// Fired when a client is removed from a scene whether it's a child or a root agent.
- /// </summary>
- /// <remarks>
- /// At the point of firing, the scene still contains the client's scene presence.
- ///
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event ClientClosed OnClientClosed;
- public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
- /// <summary>
- /// Fired when a script is created.
- /// </summary>
- /// <remarks>
- /// Occurs before OnRezScript
- /// Triggered by <see cref="TriggerNewScript"/>
- /// in <see cref="Scene.RezScriptFromAgentInventory"/>,
- /// <see cref="Scene.RezNewScript"/>
- /// </remarks>
- public event NewScript OnNewScript;
- public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value);
- public event ExtraSettingChangedDelegate OnExtraSettingChanged;
- public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
- {
- NewScript handlerNewScript = OnNewScript;
- if (handlerNewScript != null)
- {
- foreach (NewScript d in handlerNewScript.GetInvocationList())
- {
- try
- {
- d(clientID, part, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
- /// <summary>
- /// An indication that the script has changed.
- /// </summary>
- /// <remarks>
- /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
- /// Triggered by <see cref="TriggerUpdateScript"/>
- /// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
- /// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
- /// </remarks>
- public event UpdateScript OnUpdateScript;
- public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
- {
- UpdateScript handlerUpdateScript = OnUpdateScript;
- if (handlerUpdateScript != null)
- {
- foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
- {
- try
- {
- d(clientId, itemId, primId, isScriptRunning, newAssetID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- /// <summary>
- /// Triggered when some scene object properties change.
- /// </summary>
- /// <remarks>
- /// ScriptChangedEvent is fired when a scene object property that a script might be interested
- /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
- /// This is not an indication that the script has changed (see OnUpdateScript for that).
- /// This event is sent to a script to tell it that some property changed on
- /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
- /// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
- /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
- /// </remarks>
- public event ScriptChangedEvent OnScriptChangedEvent;
- public delegate void ScriptChangedEvent(uint localID, uint change, object data);
- public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
- /// <summary>
- /// Triggered when a script receives control input from an agent.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerControlEvent"/>
- /// in <see cref="ScenePresence.SendControlsToScripts"/>
- /// via <see cref="ScenePresence.HandleAgentUpdate"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
- /// </remarks>
- public event ScriptControlEvent OnScriptControlEvent;
- public delegate void ScriptMovingStartEvent(uint localID);
- /// <summary>
- /// TODO: Should be triggered when a physics object starts moving.
- /// </summary>
- public event ScriptMovingStartEvent OnScriptMovingStartEvent;
- public delegate void ScriptMovingEndEvent(uint localID);
- /// <summary>
- /// TODO: Should be triggered when a physics object stops moving.
- /// </summary>
- public event ScriptMovingEndEvent OnScriptMovingEndEvent;
- public delegate void ScriptAtTargetEvent(UUID scriptID, uint handle, Vector3 targetpos, Vector3 atpos);
- /// <summary>
- /// Triggered when an object has arrived within a tolerance distance
- /// of a motion target.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerAtTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptAtTargetEvent OnScriptAtTargetEvent;
- public delegate void ScriptNotAtTargetEvent(UUID scriptID);
- /// <summary>
- /// Triggered when an object has a motion target but has not arrived
- /// within a tolerance distance.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerNotAtTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
- public delegate void ScriptAtRotTargetEvent(UUID scriptID, uint handle, Quaternion targetrot, Quaternion atrot);
- /// <summary>
- /// Triggered when an object has arrived within a tolerance rotation
- /// of a rotation target.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerAtRotTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
- public delegate void ScriptNotAtRotTargetEvent(UUID scriptID);
- /// <summary>
- /// Triggered when an object has a rotation target but has not arrived
- /// within a tolerance rotation.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
- public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
- /// <summary>
- /// Triggered when a physical collision has started between a prim
- /// and something other than the region terrain.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptCollidingStart"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptColliderStart;
- /// <summary>
- /// Triggered when something that previously collided with a prim has
- /// not stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// <seealso cref="OnScriptColliderStart"/>
- /// Triggered by <see cref="TriggerScriptColliding"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptColliding;
- /// <summary>
- /// Triggered when something that previously collided with a prim has
- /// stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptCollidingEnd"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptCollidingEnd;
- /// <summary>
- /// Triggered when a physical collision has started between an object
- /// and the region terrain.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliderStart;
- /// <summary>
- /// Triggered when an object that previously collided with the region
- /// terrain has not yet stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandColliding"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliding;
- /// <summary>
- /// Triggered when an object that previously collided with the region
- /// terrain has stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliderEnd;
- public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
- /// <summary>
- /// Triggered when an agent has been made a child agent of a scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnMakeChildAgent"/>
- /// in <see cref="ScenePresence.MakeChildAgent"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
- /// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
- /// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
- /// </remarks>
- public event OnMakeChildAgentDelegate OnMakeChildAgent;
- public delegate void OnSaveNewWindlightProfileDelegate();
- public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
- /// <summary>
- /// Triggered after the grunt work for adding a root agent to a
- /// scene has been performed (resuming attachment scripts, physics,
- /// animations etc.)
- /// </summary>
- /// <remarks>
- /// This event is on the critical path for transferring an avatar from one region to another. Try and do
- /// as little work on this event as possible, or do work asynchronously.
- /// Triggered after <see cref="OnSetRootAgentScene"/>
- /// by <see cref="TriggerOnMakeRootAgent"/>
- /// in <see cref="ScenePresence.MakeRootAgent"/>
- /// via <see cref="Scene.AgentCrossing"/>
- /// and <see cref="ScenePresence.CompleteMovement"/>
- /// </remarks>
- public event Action<ScenePresence> OnMakeRootAgent;
- public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
- public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
- /// <summary>
- /// Triggered when an object or attachment enters a scene
- /// </summary>
- public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
- public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
- public delegate void NewInventoryItemUploadComplete(InventoryItemBase item, int userlevel);
- public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
- public delegate void RequestChangeWaterHeight(float height);
- public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
- /// <summary>
- /// Fired if any avatar is 'killed' due to its health falling to zero
- /// </summary>
- public event AvatarKillData OnAvatarKilled;
- public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
- /*
- public delegate void ScriptTimerEvent(uint localID, double timerinterval);
- /// <summary>
- /// Used to be triggered when the LSL timer event fires.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTimerEvent"/>
- /// via <see cref="SceneObjectPart.handleTimerAccounting"/>
- /// </remarks>
- public event ScriptTimerEvent OnScriptTimerEvent;
- */
- public delegate void EstateToolsSunUpdate(ulong regionHandle);
- public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
- public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
- /// <summary>
- /// Triggered when an object is added to the scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerObjectAddedToScene"/>
- /// in <see cref="Scene.AddNewSceneObject"/>,
- /// <see cref="Scene.DuplicateObject"/>,
- /// <see cref="Scene.doObjectDuplicateOnRay"/>
- /// </remarks>
- public event Action<SceneObjectGroup> OnObjectAddedToScene;
- /// <summary>
- /// When a client sends a derez request for an object inworld
- /// but before the object is deleted
- /// </summary>
- public event DeRezRequested OnDeRezRequested;
- /// <summary>
- /// Triggered when a client sends a derez request for an object inworld
- /// </summary>
- /// <param name="remoteClient">The client question (it can be null)</param>
- /// <param name="obj">The object in question</param>
- /// <param name="action">The exact derez action</param>
- /// <returns>Flag indicating whether the object should be deleted from the scene or not</returns>
- public delegate bool DeRezRequested(IClientAPI remoteClient, List<SceneObjectGroup> objs, DeRezAction action);
- /// <summary>
- /// Triggered when an object is removed from the scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
- /// in <see cref="Scene.DeleteSceneObject"/>
- /// </remarks>
- public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
- /// <summary>
- /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
- /// </summary>
- /// <param name="obj">The object being removed from the scene</param>
- public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
- /// <summary>
- /// Triggered when an object is placed into the physical scene (PhysicsActor created).
- /// </summary>
- public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene;
- /// <summary>
- /// Triggered when an object is removed from the physical scene (PhysicsActor destroyed).
- /// </summary>
- /// <remarks>
- /// Note: this is triggered just before the PhysicsActor is removed from the
- /// physics engine so the receiver can do any necessary cleanup before its destruction.
- /// </remarks>
- public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
- public delegate void NoticeNoLandDataFromStorage();
- public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
- public delegate void IncomingLandDataFromStorage(List<LandData> data);
- public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
- public delegate void SetAllowForcefulBan(bool allow);
- public event SetAllowForcefulBan OnSetAllowForcefulBan;
- public delegate void RequestParcelPrimCountUpdate();
- public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
- public delegate void ParcelPrimCountTainted();
- /// <summary>
- /// Triggered when the parcel prim count has been altered.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
- /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
- /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
- /// <see cref="Scene.DeleteSceneObject"/>,
- /// <see cref="Scene.SelectPrim"/>,
- /// <see cref="Scene.DeselectPrim"/>,
- /// <see cref="SceneObjectGroup.UpdateFlags"/>,
- /// <see cref="SceneObjectGroup.AbsolutePosition"/>
- /// </remarks>
- public event ParcelPrimCountTainted OnParcelPrimCountTainted;
- public event GetScriptRunning OnGetScriptRunning;
- public delegate void ThrottleUpdate(ScenePresence scenePresence);
- public event ThrottleUpdate OnThrottleUpdate;
- /// <summary>
- /// RegisterCapsEvent is called by Scene after the Caps object
- /// has been instantiated and before it is return to the
- /// client and provides region modules to add their caps.
- /// </summary>
- public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
- public event RegisterCapsEvent OnRegisterCaps;
- /// <summary>
- /// DeregisterCapsEvent is called by Scene when the caps
- /// handler for an agent are removed.
- /// </summary>
- public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
- public event DeregisterCapsEvent OnDeregisterCaps;
- /// <summary>
- /// ChatFromWorldEvent is called via Scene when a chat message
- /// from world comes in.
- /// </summary>
- public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
- public event ChatFromWorldEvent OnChatFromWorld;
- /// <summary>
- /// ChatFromClientEvent is triggered via ChatModule (or
- /// substitutes thereof) when a chat message
- /// from the client comes in.
- /// </summary>
- public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
- public event ChatFromClientEvent OnChatFromClient;
- /// <summary>
- /// ChatToClientsEvent is triggered via ChatModule (or
- /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
- /// received chat message if they satisfy various conditions (within audible range, etc.)
- /// </summary>
- public delegate void ChatToClientsEvent(
- UUID senderID, HashSet<UUID> receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
- ChatSourceType src, ChatAudibleLevel level);
- public event ChatToClientsEvent OnChatToClients;
- /// <summary>
- /// ChatBroadcastEvent is called via Scene when a broadcast chat message
- /// from world comes in
- /// </summary>
- public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
- public event ChatBroadcastEvent OnChatBroadcast;
- public delegate float SunLindenHour();
- public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
- /// <summary>
- /// Called when oar file has finished loading, although
- /// the scripts may not have started yet
- /// Message is non empty string if there were problems loading the oar file
- /// </summary>
- public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
- public event OarFileLoaded OnOarFileLoaded;
- /// <summary>
- /// Called when an oar file has finished saving
- /// Message is non empty string if there were problems saving the oar file
- /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
- /// Guid.Empty is returned.
- /// </summary>
- public delegate void OarFileSaved(Guid guid, string message);
- public event OarFileSaved OnOarFileSaved;
- /// <summary>
- /// Called when the script compile queue becomes empty
- /// Returns the number of scripts which failed to start
- /// </summary>
- public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
- public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
- /// <summary>
- /// Called whenever an object is attached, or detached from an in-world presence.
- /// </summary>
- /// If the object is being attached, then the avatarID will be present. If the object is being detached then
- /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
- public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
- public event Attach OnAttach;
- /// <summary>
- /// Called immediately after an object is loaded from storage.
- /// </summary>
- public event SceneObjectDelegate OnSceneObjectLoaded;
- public delegate void SceneObjectDelegate(SceneObjectGroup so);
- /// <summary>
- /// Called immediately before an object is saved to storage.
- /// </summary>
- /// <param name="persistingSo">
- /// The scene object being persisted.
- /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
- /// </param>
- /// <param name="originalSo">
- /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
- /// </param>
- public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
- public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
- /// <summary>
- /// Called when a scene object part is cloned within the region.
- /// </summary>
- /// <param name="copy"></param>
- /// <param name="original"></param>
- /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
- /// </remarks>
- public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
- public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
- public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
- public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
- public delegate void ScenePresenceUpdated(ScenePresence sp);
- public event ScenePresenceUpdated OnScenePresenceUpdated;
- public delegate void RegionUp(GridRegion region);
- public event RegionUp OnRegionUp;
- public delegate void RegionStarted(Scene scene);
- public event RegionStarted OnRegionStarted;
- public delegate void RegionHeartbeatStart(Scene scene);
- public event RegionHeartbeatStart OnRegionHeartbeatStart;
- public delegate void RegionHeartbeatEnd(Scene scene);
- public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
- /// <summary>
- /// Fired when logins to a region are enabled or disabled.
- /// </summary>
- /// <remarks>
- ///
- /// </remarks>
- /// Fired
- public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
- public delegate void RegionLoginsStatusChange(IScene scene);
- /// <summary>
- /// Fired when a region is considered ready for use.
- /// </summary>
- /// <remarks>
- /// A region is considered ready when startup operations such as loading of scripts already on the region
- /// have been completed.
- /// </remarks>
- public event Action<IScene> OnRegionReadyStatusChange;
- public delegate void PrimsLoaded(Scene s);
- public event PrimsLoaded OnPrimsLoaded;
- public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
- /// <summary>
- /// Triggered when a teleport starts
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTeleportStart"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
- /// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
- /// </remarks>
- public event TeleportStart OnTeleportStart;
- public delegate void TeleportFail(IClientAPI client, bool gridLogout);
- /// <summary>
- /// Trigered when a teleport fails.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTeleportFail"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
- /// </remarks>
- public event TeleportFail OnTeleportFail;
- // public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
- //
- // /// <summary>
- // /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
- // /// </summary>
- // /// <remarks>
- // /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
- // /// </remarks>
- // public event GatherUuids OnGatherUuids;
- public class MoneyTransferArgs : EventArgs
- {
- public UUID sender;
- public UUID receiver;
- /// <summary>
- /// Always false. The SL protocol sucks.
- /// </summary>
- public bool authenticated = false;
- public int amount;
- public int transactiontype;
- public string description;
- public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
- {
- sender = asender;
- receiver = areceiver;
- amount = aamount;
- transactiontype = atransactiontype;
- description = adescription;
- }
- }
- public class LandBuyArgs : EventArgs
- {
- public UUID agentId = UUID.Zero;
- public UUID groupId = UUID.Zero;
- public UUID parcelOwnerID = UUID.Zero;
- public bool final = false;
- public bool groupOwned = false;
- public bool removeContribution = false;
- public int parcelLocalID = 0;
- public int parcelArea = 0;
- public int parcelPrice = 0;
- public bool authenticated = false;
- public bool landValidated = false;
- public bool economyValidated = false;
- public int transactionID = 0;
- public int amountDebited = 0;
- public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
- bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
- bool pauthenticated)
- {
- agentId = pagentId;
- groupId = pgroupId;
- final = pfinal;
- groupOwned = pgroupOwned;
- removeContribution = premoveContribution;
- parcelLocalID = pparcelLocalID;
- parcelArea = pparcelArea;
- parcelPrice = pparcelPrice;
- authenticated = pauthenticated;
- }
- }
- public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
- public delegate void LandBuy(Object sender, LandBuyArgs e);
- /// <summary>
- /// Triggered when an attempt to transfer grid currency occurs
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/>
- /// </remarks>
- public event MoneyTransferEvent OnMoneyTransfer;
- /// <summary>
- /// Triggered after after <see cref="OnValidateLandBuy"/>
- /// </summary>
- public event LandBuy OnLandBuy;
- /// <summary>
- /// Triggered to allow or prevent a real estate transaction
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
- /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
- /// </remarks>
- public event LandBuy OnValidateLandBuy;
- public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
- {
- Attach handlerOnAttach = OnAttach;
- if (handlerOnAttach != null)
- {
- foreach (Attach d in handlerOnAttach.GetInvocationList())
- {
- try
- {
- d(localID, itemID, avatarID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
- {
- GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
- if (handlerGetScriptRunning != null)
- {
- foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList())
- {
- try
- {
- d(controllingClient, objectID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnScriptChangedEvent(uint localID, uint change, object parameter = null)
- {
- ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent;
- if (handlerScriptChangedEvent != null)
- {
- foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList())
- {
- try
- {
- d(localID, change, parameter);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnClientMovement(ScenePresence avatar)
- {
- ClientMovement handlerClientMovement = OnClientMovement;
- if (handlerClientMovement != null)
- {
- foreach (ClientMovement d in handlerClientMovement.GetInvocationList())
- {
- try
- {
- d(avatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerPermissionError(UUID user, string reason)
- {
- OnPermissionErrorDelegate handlerPermissionError = OnPermissionError;
- if (handlerPermissionError != null)
- {
- foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList())
- {
- try
- {
- d(user, reason);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnPluginConsole(string[] args)
- {
- OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole;
- if (handlerPluginConsole != null)
- {
- foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList())
- {
- try
- {
- d(args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnFrame()
- {
- OnFrameDelegate handlerFrame = OnFrame;
- if (handlerFrame != null)
- {
- foreach (OnFrameDelegate d in handlerFrame.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewClient(IClientAPI client)
- {
- OnNewClientDelegate handlerNewClient = OnNewClient;
- if (handlerNewClient != null)
- {
- foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList())
- {
- try
- {
- d(client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- if (client is IClientCore)
- {
- OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
- if (handlerClientConnect != null)
- {
- foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList())
- {
- try
- {
- d((IClientCore)client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- }
- public void TriggerOnClientLogin(IClientAPI client)
- {
- Action<IClientAPI> handlerClientLogin = OnClientLogin;
- if (handlerClientLogin != null)
- {
- foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList())
- {
- try
- {
- d(client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewPresence(ScenePresence presence)
- {
- OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
- if (handlerNewPresence != null)
- {
- foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRemovePresence(UUID agentId)
- {
- OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
- if (handlerRemovePresence != null)
- {
- foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList())
- {
- try
- {
- // m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate: {0}",d.Target.ToString());
- d(agentId);
- // m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate done ");
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
- {
- OnBackupDelegate handlerOnAttach = OnBackup;
- if (handlerOnAttach != null)
- {
- foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList())
- {
- try
- {
- d(dstore, forced);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountUpdate()
- {
- OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
- if (handlerParcelPrimCountUpdate != null)
- {
- foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
- {
- MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer;
- if (handlerMoneyTransfer != null)
- {
- foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainUpdate()
- {
- OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
- if (handlerTerrainUpdate != null)
- {
- foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainTick()
- {
- OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick;
- if (handlerTerrainTick != null)
- {
- foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainCheckUpdates()
- {
- OnTerrainCheckUpdatesDelegate TerrainCheckUpdates = OnTerrainCheckUpdates;
- if (TerrainCheckUpdates != null)
- {
- foreach (OnTerrainCheckUpdatesDelegate d in TerrainCheckUpdates.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TerrainCheckUpdates failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainTainted()
- {
- OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
- if (handlerTerrainTainted != null)
- {
- foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
- {
- OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
- if (handlerParcelPrimCountAdd != null)
- {
- foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectAddedToScene(SceneObjectGroup obj)
- {
- Action<SceneObjectGroup> handler = OnObjectAddedToScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public bool TriggerDeRezRequested(IClientAPI client, List<SceneObjectGroup> objs, DeRezAction action)
- {
- bool canDeRez = true;
- DeRezRequested handlerDeRezRequested = OnDeRezRequested;
- if (handlerDeRezRequested != null)
- {
- foreach (DeRezRequested d in handlerDeRezRequested.GetInvocationList())
- {
- try
- {
- canDeRez &= d(client, objs, action);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerDeRezRequested failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return canDeRez;
- }
- public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
- {
- ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
- if (handlerObjectBeingRemovedFromScene != null)
- {
- foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj)
- {
- Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj)
- {
- Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerShutdown()
- {
- Action handlerShutdown = OnShutdown;
- if (handlerShutdown != null)
- {
- foreach (Action d in handlerShutdown.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
- if (handlerObjectGrab != null)
- {
- foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList())
- {
- try
- {
- d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
- if (handlerObjectGrabbing != null)
- {
- foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList())
- {
- try
- {
- d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
- if (handlerObjectDeGrab != null)
- {
- foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList())
- {
- try
- {
- d(localID, originalID, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptReset(uint localID, UUID itemID)
- {
- ScriptResetDelegate handlerScriptReset = OnScriptReset;
- if (handlerScriptReset != null)
- {
- foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
- {
- NewRezScript handlerRezScript = OnRezScript;
- if (handlerRezScript != null)
- {
- foreach (NewRezScript d in handlerRezScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID, script, startParam, postOnRez, engine, stateSource);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerStartScript(uint localID, UUID itemID)
- {
- StartScript handlerStartScript = OnStartScript;
- if (handlerStartScript != null)
- {
- foreach (StartScript d in handlerStartScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerStopScript(uint localID, UUID itemID)
- {
- StopScript handlerStopScript = OnStopScript;
- if (handlerStopScript != null)
- {
- foreach (StopScript d in handlerStopScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRemoveScript(uint localID, UUID itemID)
- {
- RemoveScript handlerRemoveScript = OnRemoveScript;
- if (handlerRemoveScript != null)
- {
- foreach (RemoveScript d in handlerRemoveScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- m_log.ErrorFormat(Environment.StackTrace);
- }
- }
- }
- }
- public bool TriggerGroupMove(UUID groupID, Vector3 delta)
- {
- bool result = true;
- SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
- if (handlerSceneGroupMove != null)
- {
- foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList())
- {
- try
- {
- if (d(groupID, delta) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupMove failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return result;
- }
- public bool TriggerGroupSpinStart(UUID groupID)
- {
- bool result = true;
- SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
- if (handlerSceneGroupSpinStarted != null)
- {
- foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList())
- {
- try
- {
- if (d(groupID) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return result;
- }
- public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
- {
- bool result = true;
- SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
- if (handlerSceneGroupSpin != null)
- {
- foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList())
- {
- try
- {
- if (d(groupID, rotation) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return result;
- }
- public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
- {
- SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab;
- if (handlerSceneGroupGrab != null)
- {
- foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList())
- {
- try
- {
- d(groupID, offset, userID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectAdded(ILandObject newParcel)
- {
- LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded;
- if (handlerLandObjectAdded != null)
- {
- foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList())
- {
- try
- {
- d(newParcel);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectRemoved(UUID globalID)
- {
- LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved;
- if (handlerLandObjectRemoved != null)
- {
- foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList())
- {
- try
- {
- d(globalID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
- {
- TriggerLandObjectAdded(newParcel);
- }
- public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
- if (handlerAvatarEnteringNewParcel != null)
- {
- foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList())
- {
- try
- {
- d(avatar, localLandID, regionID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
- {
- AvatarAppearanceChange handler = OnAvatarAppearanceChange;
- if (handler != null)
- {
- foreach (AvatarAppearanceChange d in handler.GetInvocationList())
- {
- try
- {
- d(avatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerCrossAgentToNewRegion(ScenePresence agent, bool isFlying, GridRegion newRegion)
- {
- CrossAgentToNewRegion handlerCrossAgentToNewRegion = OnCrossAgentToNewRegion;
- if (handlerCrossAgentToNewRegion != null)
- {
- foreach (CrossAgentToNewRegion d in handlerCrossAgentToNewRegion.GetInvocationList())
- {
- try
- {
- d(agent, isFlying, newRegion);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerCrossAgentToNewRegion failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerIncomingInstantMessage(GridInstantMessage message)
- {
- IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
- if (handlerIncomingInstantMessage != null)
- {
- foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList())
- {
- try
- {
- d(message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerUnhandledInstantMessage(GridInstantMessage message)
- {
- IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
- if (handlerUnhandledInstantMessage != null)
- {
- foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList())
- {
- try
- {
- d(message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerClientClosed(UUID ClientID, Scene scene)
- {
- ClientClosed handlerClientClosed = OnClientClosed;
- if (handlerClientClosed != null)
- {
- foreach (ClientClosed d in handlerClientClosed.GetInvocationList())
- {
- try
- {
- // m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString());
- d(ClientID, scene);
- // m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done ");
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnMakeChildAgent(ScenePresence presence)
- {
- OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent;
- if (handlerMakeChildAgent != null)
- {
- foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
- {
- OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
- if (handlerSendNewWindlightProfileTargeted != null)
- {
- handlerSendNewWindlightProfileTargeted(wl, user);
- }
- }
- public void TriggerOnSaveNewWindlightProfile()
- {
- OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
- if (handlerSaveNewWindlightProfile != null)
- {
- handlerSaveNewWindlightProfile();
- }
- }
- public void TriggerOnMakeRootAgent(ScenePresence presence)
- {
- Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent;
- if (handlerMakeRootAgent != null)
- {
- foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
- {
- OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
- if (handlerIncomingSceneObject != null)
- {
- foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
- {
- try
- {
- d(so);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
- {
- RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
- if (handlerRegisterCaps != null)
- {
- foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList())
- {
- try
- {
- d(agentID, caps);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
- {
- DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps;
- if (handlerDeregisterCaps != null)
- {
- foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList())
- {
- try
- {
- d(agentID, caps);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewInventoryItemUploadComplete(InventoryItemBase item, int userlevel)
- {
- NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
- if (handlerNewInventoryItemUpdateComplete != null)
- {
- foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList())
- {
- try
- {
- d(item, userlevel);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandBuy(Object sender, LandBuyArgs args)
- {
- LandBuy handlerLandBuy = OnLandBuy;
- if (handlerLandBuy != null)
- {
- foreach (LandBuy d in handlerLandBuy.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
- {
- LandBuy handlerValidateLandBuy = OnValidateLandBuy;
- if (handlerValidateLandBuy != null)
- {
- foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAtTargetEvent(UUID scriptID, uint handle, Vector3 targetpos, Vector3 currentpos)
- {
- ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
- if (handlerScriptAtTargetEvent != null)
- {
- foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList())
- {
- try
- {
- d(scriptID, handle, targetpos, currentpos);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNotAtTargetEvent(UUID scriptID)
- {
- ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
- if (handlerScriptNotAtTargetEvent != null)
- {
- foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList())
- {
- try
- {
- d(scriptID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAtRotTargetEvent(UUID scriptID, uint handle, Quaternion targetrot, Quaternion currentrot)
- {
- ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
- if (handlerScriptAtRotTargetEvent != null)
- {
- foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList())
- {
- try
- {
- d(scriptID, handle, targetrot, currentrot);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNotAtRotTargetEvent(UUID scriptID)
- {
- ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
- if (handlerScriptNotAtRotTargetEvent != null)
- {
- foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList())
- {
- try
- {
- d(scriptID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMovingStartEvent(uint localID)
- {
- ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent;
- if (handlerScriptMovingStartEvent != null)
- {
- foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMovingEndEvent(uint localID)
- {
- ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent;
- if (handlerScriptMovingEndEvent != null)
- {
- foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRequestChangeWaterHeight(float height)
- {
- if (height < 0)
- {
- // ignore negative water height
- return;
- }
- RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
- if (handlerRequestChangeWaterHeight != null)
- {
- foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList())
- {
- try
- {
- d(height);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
- {
- AvatarKillData handlerAvatarKill = OnAvatarKilled;
- if (handlerAvatarKill != null)
- {
- foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList())
- {
- try
- {
- d(KillerObjectLocalID, DeadAvatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSignificantClientMovement(ScenePresence presence)
- {
- Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement;
- if (handlerSignificantClientMovement != null)
- {
- foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
- {
- ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
- if (handlerChatFromWorld != null)
- {
- foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
- {
- ChatFromClientEvent handlerChatFromClient = OnChatFromClient;
- if (handlerChatFromClient != null)
- {
- foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatToClients(
- UUID senderID, HashSet<UUID> receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
- ChatSourceType src, ChatAudibleLevel level)
- {
- ChatToClientsEvent handler = OnChatToClients;
- if (handler != null)
- {
- foreach (ChatToClientsEvent d in handler.GetInvocationList())
- {
- try
- {
- d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
- {
- ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
- if (handlerChatBroadcast != null)
- {
- foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
- {
- ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
- if (handlerScriptControlEvent != null)
- {
- foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList())
- {
- try
- {
- d(scriptUUID, avatarID, held, _changed);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNoticeNoLandDataFromStorage()
- {
- NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
- if (handlerNoticeNoLandDataFromStorage != null)
- {
- foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
- {
- IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
- if (handlerIncomingLandDataFromStorage != null)
- {
- foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList())
- {
- try
- {
- d(landData);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSetAllowForcefulBan(bool allow)
- {
- SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
- if (handlerSetAllowForcefulBan != null)
- {
- foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList())
- {
- try
- {
- d(allow);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRequestParcelPrimCountUpdate()
- {
- RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
- if (handlerRequestParcelPrimCountUpdate != null)
- {
- foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountTainted()
- {
- ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
- if (handlerParcelPrimCountTainted != null)
- {
- foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- /// <summary>
- /// this lets us keep track of nasty script events like timer, etc.
- /// </summary>
- /// <param name="objLocalID"></param>
- /// <param name="Interval"></param>
- public void TriggerTimerEvent(uint objLocalID, double Interval)
- {
- throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
- //handlerScriptTimerEvent = OnScriptTimerEvent;
- //if (handlerScriptTimerEvent != null)
- //{
- // handlerScriptTimerEvent(objLocalID, Interval);
- //}
- }
- /// <summary>
- /// Called when the sun's position parameters have changed in the Region and/or Estate
- /// </summary>
- /// <param name="regionHandle">The region that changed</param>
- public void TriggerEstateToolsSunUpdate(ulong regionHandle)
- {
- EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
- if (handlerEstateToolsSunUpdate != null)
- {
- foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList())
- {
- try
- {
- d(regionHandle);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public float GetCurrentTimeAsSunLindenHour()
- {
- SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
- if (handlerCurrentTimeAsLindenSunHour != null)
- {
- foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList())
- {
- try
- {
- return d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return 6;
- }
- public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
- {
- OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
- if (handlerOarFileLoaded != null)
- {
- foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList())
- {
- try
- {
- d(requestId, loadedScenes, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOarFileSaved(Guid requestId, string message)
- {
- OarFileSaved handlerOarFileSaved = OnOarFileSaved;
- if (handlerOarFileSaved != null)
- {
- foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList())
- {
- try
- {
- d(requestId, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
- {
- EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
- if (handlerEmptyScriptCompileQueue != null)
- {
- foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList())
- {
- try
- {
- d(numScriptsFailed, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerCollidingStart = OnScriptColliderStart;
- if (handlerCollidingStart != null)
- {
- foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerColliding = OnScriptColliding;
- if (handlerColliding != null)
- {
- foreach (ScriptColliding d in handlerColliding.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd;
- if (handlerCollidingEnd != null)
- {
- foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart;
- if (handlerLandCollidingStart != null)
- {
- foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandColliding = OnScriptLandColliding;
- if (handlerLandColliding != null)
- {
- foreach (ScriptColliding d in handlerLandColliding.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd;
- if (handlerLandCollidingEnd != null)
- {
- foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
- {
- OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
- if (handlerSetRootAgentScene != null)
- {
- foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList())
- {
- try
- {
- d(agentID, scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRegionUp(GridRegion otherRegion)
- {
- RegionUp handlerOnRegionUp = OnRegionUp;
- if (handlerOnRegionUp != null)
- {
- foreach (RegionUp d in handlerOnRegionUp.GetInvocationList())
- {
- try
- {
- d(otherRegion);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
- {
- SceneObjectDelegate handler = OnSceneObjectLoaded;
- if (handler != null)
- {
- foreach (SceneObjectDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(so);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
- {
- SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
- if (handler != null)
- {
- foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(persistingSo, originalSo);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
- {
- SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
- if (handler != null)
- {
- foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(copy, original, userExposed);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
- {
- SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
- if (handler != null)
- {
- foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
- {
- try
- {
- d(sop, full);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScenePresenceUpdated(ScenePresence sp)
- {
- ScenePresenceUpdated handler = OnScenePresenceUpdated;
- if (handler != null)
- {
- foreach (ScenePresenceUpdated d in handler.GetInvocationList())
- {
- try
- {
- d(sp);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
- int local_id, IClientAPI remote_client)
- {
- ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest;
- if (handler != null)
- {
- foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList())
- {
- try
- {
- d(args, local_id, remote_client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSceneShuttingDown(Scene s)
- {
- Action<Scene> handler = OnSceneShuttingDown;
- if (handler != null)
- {
- foreach (Action<Scene> d in handler.GetInvocationList())
- {
- m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoke {0}", d.Method.Name.ToString());
- try
- {
- d(s);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
- }
- public void TriggerOnRegionStarted(Scene scene)
- {
- RegionStarted handler = OnRegionStarted;
- if (handler != null)
- {
- foreach (RegionStarted d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionHeartbeatStart(Scene scene)
- {
- RegionHeartbeatStart handler = OnRegionHeartbeatStart;
- if (handler != null)
- {
- foreach (RegionHeartbeatStart d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatStart failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionHeartbeatEnd(Scene scene)
- {
- RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
- if (handler != null)
- {
- foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionLoginsStatusChange(IScene scene)
- {
- RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
- if (handler != null)
- {
- foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionReadyStatusChange(IScene scene)
- {
- Action<IScene> handler = OnRegionReadyStatusChange;
- if (handler != null)
- {
- foreach (Action<IScene> d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerPrimsLoaded(Scene s)
- {
- PrimsLoaded handler = OnPrimsLoaded;
- if (handler != null)
- {
- foreach (PrimsLoaded d in handler.GetInvocationList())
- {
- try
- {
- d(s);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
- {
- TeleportStart handler = OnTeleportStart;
- if (handler != null)
- {
- foreach (TeleportStart d in handler.GetInvocationList())
- {
- try
- {
- d(client, destination, finalDestination, teleportFlags, gridLogout);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTeleportFail(IClientAPI client, bool gridLogout)
- {
- TeleportFail handler = OnTeleportFail;
- if (handler != null)
- {
- foreach (TeleportFail d in handler.GetInvocationList())
- {
- try
- {
- d(client, gridLogout);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerExtraSettingChanged(Scene scene, string name, string val)
- {
- ExtraSettingChangedDelegate handler = OnExtraSettingChanged;
- if (handler != null)
- {
- foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(scene, name, val);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerThrottleUpdate(ScenePresence scenePresence)
- {
- ThrottleUpdate handler = OnThrottleUpdate;
- if (handler != null)
- {
- handler(scenePresence);
- }
- }
- // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
- // {
- // GatherUuids handler = OnGatherUuids;
- //
- // if (handler != null)
- // {
- // foreach (GatherUuids d in handler.GetInvocationList())
- // {
- // try
- // {
- // d(sop, assetUuids);
- // }
- // catch (Exception e)
- // {
- // m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
- // e.Message, e.StackTrace);
- // }
- // }
- // }
- // }
- }
- }
|