Commit History

Author SHA1 Message Date
  Melanie e62b14024f Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number. 11 years ago
  Melanie 569f39e124 Merge branch 'master' into careminster 11 years ago
  Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 11 years ago
  Melanie 0a876a305c Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 11 years ago
  Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled. 11 years ago
  Melanie dd416298f1 Merge branch 'avination' into careminster 12 years ago
  Melanie 5328808b18 Make sure we're not accessing a physics scene if we're not in one yet. 12 years ago
  Melanie d15d71a7ef Put back the collision sound shim into SOP 12 years ago
  Melanie 48569e856a Merge branch 'master' into careminster 12 years ago
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 12 years ago
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 12 years ago
  SignpostMarv af39af1cc4 fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim 12 years ago
  SignpostMarv 57940087d1 Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner 12 years ago
  SignpostMarv 22693304fb removing superfluous lines from SceneObjectPart.SendSound 12 years ago
  SignpostMarv a68e2fe169 transposing preload sound onto sound module 12 years ago
  SignpostMarv 1c618843b8 formatting changes to SceneObjectPart.SendSound; consistent indentation 12 years ago
  SignpostMarv 32db725dd7 SceneObjectPart.SendSound can exit early if a sound module was not found. 12 years ago
  SignpostMarv f4fe8763ad Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. 12 years ago
  SignpostMarv b42cfe49a2 Replacing double-if block in SceneObjectPart.SendSound with Util.Clip 12 years ago
  UbitUmarov 32171708c3 normalize quaternion.Slerp outputs 12 years ago
  Melanie a2c93133be Remove extraneous calls to the now commented CheckSculptAndLoad 12 years ago
  UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts 12 years ago
  Melanie 72c925a6c9 Merge branch 'avination' into careminster 12 years ago
  Melanie 0ca9666932 Merge branch 'ubitwork' into avination 12 years ago
  Melanie 416bc19da7 Merge branch 'avination' into careminster 12 years ago
  Melanie aba078c93f Fix perms when linking an object. Set root part perms to the perms 12 years ago
  Melanie 6ce93b22d1 Merge branch 'master' into careminster 12 years ago
  UbitUmarov d554c0d574 normalize quaternion.Slerp outputs 12 years ago