Melanie
|
e62b14024f
Merge branch 'master' into careminster
|
11 years ago |
Justin Clark-Casey (justincc)
|
9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
|
11 years ago |
Melanie
|
569f39e124
Merge branch 'master' into careminster
|
11 years ago |
Robert Adams
|
d15bfcf614
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
|
11 years ago |
Melanie
|
0a876a305c
Merge branch 'master' into careminster
|
11 years ago |
Justin Clark-Casey (justincc)
|
494e6a5f11
minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.
|
11 years ago |
Justin Clark-Casey (justincc)
|
750ad2d3af
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
|
11 years ago |
Melanie
|
dd416298f1
Merge branch 'avination' into careminster
|
12 years ago |
Melanie
|
5328808b18
Make sure we're not accessing a physics scene if we're not in one yet.
|
12 years ago |
Melanie
|
d15d71a7ef
Put back the collision sound shim into SOP
|
12 years ago |
Melanie
|
48569e856a
Merge branch 'master' into careminster
|
12 years ago |
SignpostMarv
|
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
|
12 years ago |
SignpostMarv
|
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
|
12 years ago |
SignpostMarv
|
af39af1cc4
fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim
|
12 years ago |
SignpostMarv
|
57940087d1
Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner
|
12 years ago |
SignpostMarv
|
22693304fb
removing superfluous lines from SceneObjectPart.SendSound
|
12 years ago |
SignpostMarv
|
a68e2fe169
transposing preload sound onto sound module
|
12 years ago |
SignpostMarv
|
1c618843b8
formatting changes to SceneObjectPart.SendSound; consistent indentation
|
12 years ago |
SignpostMarv
|
32db725dd7
SceneObjectPart.SendSound can exit early if a sound module was not found.
|
12 years ago |
SignpostMarv
|
f4fe8763ad
Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
|
12 years ago |
SignpostMarv
|
b42cfe49a2
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
|
12 years ago |
UbitUmarov
|
32171708c3
normalize quaternion.Slerp outputs
|
12 years ago |
Melanie
|
a2c93133be
Remove extraneous calls to the now commented CheckSculptAndLoad
|
12 years ago |
UbitUmarov
|
7ab83f9eb2
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
|
12 years ago |
Melanie
|
72c925a6c9
Merge branch 'avination' into careminster
|
12 years ago |
Melanie
|
0ca9666932
Merge branch 'ubitwork' into avination
|
12 years ago |
Melanie
|
416bc19da7
Merge branch 'avination' into careminster
|
12 years ago |
Melanie
|
aba078c93f
Fix perms when linking an object. Set root part perms to the perms
|
12 years ago |
Melanie
|
6ce93b22d1
Merge branch 'master' into careminster
|
12 years ago |
UbitUmarov
|
d554c0d574
normalize quaternion.Slerp outputs
|
12 years ago |