Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 年之前 |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 年之前 |
Teravus Ovares
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56b4f5a2ea
* committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server.
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16 年之前 |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 年之前 |
Teravus Ovares
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a9cc76e0ef
* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie!
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16 年之前 |
Teravus Ovares
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80ea0b94b9
* Fixes child prim not editable as an attachment. You can right click on child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
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16 年之前 |
Teravus Ovares
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911e63765c
* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
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16 年之前 |
Teravus Ovares
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f71871bca3
* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.
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16 年之前 |
Justin Clarke Casey
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accd89b3f1
* First draft implementation of copying prim inventory items back to agent inventory
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16 年之前 |
Sean Dague
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2a2ef42e64
replace hard tabs with 4 spaces to be consistant in the source.
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16 年之前 |
Adam Frisby
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e456cb7533
* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion!
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16 年之前 |
Adam Frisby
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bca7ab7e36
* Applying Mantis #1020 (Animations) - Thanks Melanie.
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16 年之前 |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 年之前 |
Justin Clarke Casey
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b6f8777dde
* Fix build break in previous revision
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16 年之前 |
Teravus Ovares
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7c1f17b994
* Applying melanie's Landmark patch. Thanks Melanie!
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16 年之前 |
Teravus Ovares
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06967e230f
* Updates BetaGridLikeMoneyModule
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16 年之前 |
Justin Clarke Casey
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90422db35a
* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
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16 年之前 |
Sean Dague
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5ee75998ce
more refactoring, this time on InventoryFolderBase
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16 年之前 |
Sean Dague
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f436815107
Refactor InventoryItemBase to do the following:
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16 年之前 |
Justin Clarke Casey
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da9eeffc9e
* Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene
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16 年之前 |
Justin Clarke Casey
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033f0138c8
* Preserve original creator's name when an object is given
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16 年之前 |
Justin Clarke Casey
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dfe5e9d4eb
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
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16 年之前 |
Justin Clarke Casey
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6ef4f1bdae
* Resolve mantis 849
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16 年之前 |
Justin Clarke Casey
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272fbef65f
Minor: just some method comments
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16 年之前 |
Justin Clarke Casey
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5f04cebb25
* Fix for mantis 131, 796
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16 年之前 |
Teravus Ovares
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0cb05c1952
* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Jeff Ames
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a8aeec29da
Fix a few mono compiler warnings. Minor cleanup.
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16 年之前 |
Justin Clarke Casey
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bbb9a21eb5
* Fix mantis 757.
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16 年之前 |
Justin Clarke Casey
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9aeff3fb86
* Temporary resolution for mantis #711
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16 年之前 |