Historique des commits

Auteur SHA1 Message Date
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. il y a 16 ans
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. il y a 16 ans
  Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. il y a 16 ans
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. il y a 16 ans
  Teravus Ovares a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie! il y a 16 ans
  Teravus Ovares 80ea0b94b9 * Fixes child prim not editable as an attachment. You can right click on child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. il y a 16 ans
  Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. il y a 16 ans
  Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. il y a 16 ans
  Justin Clarke Casey accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory il y a 16 ans
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. il y a 16 ans
  Adam Frisby e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! il y a 16 ans
  Adam Frisby bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. il y a 16 ans
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). il y a 16 ans
  Justin Clarke Casey b6f8777dde * Fix build break in previous revision il y a 16 ans
  Teravus Ovares 7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie! il y a 16 ans
  Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule il y a 16 ans
  Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object' il y a 16 ans
  Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase il y a 16 ans
  Sean Dague f436815107 Refactor InventoryItemBase to do the following: il y a 16 ans
  Justin Clarke Casey da9eeffc9e * Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene il y a 16 ans
  Justin Clarke Casey 033f0138c8 * Preserve original creator's name when an object is given il y a 16 ans
  Justin Clarke Casey dfe5e9d4eb * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving il y a 16 ans
  Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849 il y a 16 ans
  Justin Clarke Casey 272fbef65f Minor: just some method comments il y a 16 ans
  Justin Clarke Casey 5f04cebb25 * Fix for mantis 131, 796 il y a 16 ans
  Teravus Ovares 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. il y a 16 ans
  Justin Clarke Casey bbb9a21eb5 * Fix mantis 757. il y a 16 ans
  Justin Clarke Casey 9aeff3fb86 * Temporary resolution for mantis #711 il y a 16 ans