Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 年之前 |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 年之前 |
Teravus Ovares
|
1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 年之前 |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 年之前 |
Johan Berntsson
|
7f5e1546e2
Removing redundant code
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16 年之前 |
Teravus Ovares
|
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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16 年之前 |
Jeff Ames
|
47180080f0
Formatting cleanup.
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16 年之前 |
lbsa71
|
24aedf52c6
* Added null root part guard
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16 年之前 |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 年之前 |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
16 年之前 |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
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16 年之前 |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 年之前 |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 年之前 |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 年之前 |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
|
17 年之前 |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 年之前 |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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17 年之前 |
lbsa71
|
67e12b95ea
* Optimized usings
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17 年之前 |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
17 年之前 |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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17 年之前 |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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17 年之前 |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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17 年之前 |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 年之前 |
lbsa71
|
615487a756
Backup is now optional on classes
|
17 年之前 |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
|
17 年之前 |
lbsa71
|
e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 年之前 |
lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
|
17 年之前 |
MW
|
266b272673
Some more work on new Sceneobject.
|
17 年之前 |
MW
|
cdd1285e9e
few small changes.
|
17 年之前 |
lbsa71
|
39b64564dc
* Started renaming world to Scene
|
17 年之前 |