Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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%!s(int64=16) %!d(string=hai) anos |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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47180080f0
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
lbsa71
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24aedf52c6
* Added null root part guard
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%!s(int64=16) %!d(string=hai) anos |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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%!s(int64=16) %!d(string=hai) anos |
lbsa71
|
efd90b56b7
* Optimized usings
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%!s(int64=17) %!d(string=hai) anos |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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%!s(int64=17) %!d(string=hai) anos |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
67e12b95ea
* Optimized usings
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lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
615487a756
Backup is now optional on classes
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MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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lbsa71
|
e53d680d41
* Now sending manager, host and root host to Script in constructor.
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lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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MW
|
266b272673
Some more work on new Sceneobject.
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%!s(int64=17) %!d(string=hai) anos |
MW
|
cdd1285e9e
few small changes.
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
39b64564dc
* Started renaming world to Scene
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%!s(int64=17) %!d(string=hai) anos |