Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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пре 16 година |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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пре 16 година |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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пре 16 година |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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пре 16 година |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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пре 16 година |
Teravus Ovares
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3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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пре 16 година |
Jeff Ames
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47180080f0
Formatting cleanup.
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пре 16 година |
lbsa71
|
24aedf52c6
* Added null root part guard
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пре 16 година |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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пре 16 година |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
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пре 16 година |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
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пре 16 година |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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пре 16 година |
lbsa71
|
efd90b56b7
* Optimized usings
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пре 17 година |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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пре 17 година |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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пре 17 година |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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пре 17 година |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
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пре 17 година |
lbsa71
|
67e12b95ea
* Optimized usings
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пре 17 година |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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пре 17 година |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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пре 17 година |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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пре 17 година |
lbsa71
|
409bcd999d
* Continuing refactoring of presence
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пре 17 година |
lbsa71
|
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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пре 17 година |
lbsa71
|
615487a756
Backup is now optional on classes
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пре 17 година |
MW
|
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
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пре 17 година |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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пре 17 година |
lbsa71
|
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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пре 17 година |
MW
|
266b272673
Some more work on new Sceneobject.
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пре 17 година |
MW
|
cdd1285e9e
few small changes.
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пре 17 година |
lbsa71
|
39b64564dc
* Started renaming world to Scene
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пре 17 година |