Historique des commits

Auteur SHA1 Message Date
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. il y a 16 ans
  Adam Frisby fc6c4dc399 * Cleaning code still. il y a 16 ans
  Sean Dague 3f95804911 add a database_connect field for the asset server config il y a 16 ans
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). il y a 16 ans
  MW 0e789a9a01 Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. il y a 16 ans
  lbsa71 7f11079f57 * Refactored out common http handler operations il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. il y a 16 ans
  Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class il y a 16 ans
  Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton il y a 16 ans
  Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console il y a 16 ans
  Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics il y a 16 ans
  Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server il y a 16 ans
  Justin Clarke Casey 257f2b5583 * Add very very very basic initial statistical information collection to asset server il y a 16 ans
  lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml il y a 17 ans
  Justin Clarke Casey 592c39a7b0 Remove now dead code il y a 17 ans
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main il y a 17 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 17 ans
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 il y a 17 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans
  Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. il y a 17 ans
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters il y a 17 ans
  Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets. il y a 17 ans
  Sean Dague 32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken il y a 17 ans
  lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win il y a 17 ans
  Tleiades Hax 2681bc46c4 Fix for assetserver crashing (Thank you Chi11ken) il y a 17 ans
  lbsa71 9de589bc37 * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken! il y a 17 ans
  Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. il y a 17 ans