Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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fc6c4dc399
* Cleaning code still.
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16 years ago |
Sean Dague
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3f95804911
add a database_connect field for the asset server config
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
MW
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0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
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16 years ago |
lbsa71
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7f11079f57
* Refactored out common http handler operations
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
Justin Clarke Casey
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baefa05b57
* Rebase all current servers on common abstract BaseOpenSimServer class
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16 years ago |
Justin Clarke Casey
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a1c9349d47
Refactor only: serve stats objects directly through StatsManager singleton
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16 years ago |
Justin Clarke Casey
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a4bf98f4ba
* Add asset/texture cache statistics to region server console
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16 years ago |
Justin Clarke Casey
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fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
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16 years ago |
Justin Clarke Casey
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90c853685c
* Add very basic initial login stats to the user server
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16 years ago |
Justin Clarke Casey
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257f2b5583
* Add very very very basic initial statistical information collection to asset server
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16 years ago |
lbsa71
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20653830fb
* Refactored out function to load specified AssetSet Xml
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17 years ago |
Justin Clarke Casey
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592c39a7b0
Remove now dead code
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17 years ago |
Justin Clarke Casey
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4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
Jeff Ames
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4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
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17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
lbsa71
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070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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17 years ago |
Tleiades Hax
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5e7dba7268
Very early first implementation of grid based assets.
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17 years ago |
Sean Dague
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32869aec47
apply http://bug.opensecondlife.org/view.php?id=512 from chillken
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17 years ago |
lbsa71
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46700d3b7d
* Total refactoring of Asset Server for massive win
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17 years ago |
Tleiades Hax
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2681bc46c4
Fix for assetserver crashing (Thank you Chi11ken)
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17 years ago |
lbsa71
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9de589bc37
* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken!
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17 years ago |
Tleiades Hax
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1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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17 years ago |