Commit Verlauf

Autor SHA1 Nachricht Datum
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. vor 16 Jahren
  Adam Frisby fc6c4dc399 * Cleaning code still. vor 16 Jahren
  Sean Dague 3f95804911 add a database_connect field for the asset server config vor 16 Jahren
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). vor 16 Jahren
  MW 0e789a9a01 Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. vor 16 Jahren
  lbsa71 7f11079f57 * Refactored out common http handler operations vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. vor 16 Jahren
  Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class vor 16 Jahren
  Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton vor 16 Jahren
  Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console vor 16 Jahren
  Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics vor 16 Jahren
  Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server vor 16 Jahren
  Justin Clarke Casey 257f2b5583 * Add very very very basic initial statistical information collection to asset server vor 16 Jahren
  lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml vor 17 Jahren
  Justin Clarke Casey 592c39a7b0 Remove now dead code vor 17 Jahren
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main vor 17 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 17 Jahren
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 vor 17 Jahren
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom vor 17 Jahren
  Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. vor 17 Jahren
  lbsa71 67e12b95ea * Optimized usings vor 17 Jahren
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. vor 17 Jahren
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters vor 17 Jahren
  Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets. vor 17 Jahren
  Sean Dague 32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken vor 17 Jahren
  lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win vor 17 Jahren
  Tleiades Hax 2681bc46c4 Fix for assetserver crashing (Thank you Chi11ken) vor 17 Jahren
  lbsa71 9de589bc37 * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken! vor 17 Jahren
  Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. vor 17 Jahren